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OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
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@ -39,7 +39,6 @@ namespace DriverDetails
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{VENDOR_MESA, DRIVER_I965, BUG_BROKENUBO, 900, 920, true},
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{VENDOR_ATI, DRIVER_ATI, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
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{VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
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{VENDOR_ATI, DRIVER_ATI, BUG_BROKENPINNEDMEMORY, -1.0, -1.0, true},
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{VENDOR_TEGRA, DRIVER_NVIDIA, BUG_ISTEGRA, -1.0, -1.0, true},
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{VENDOR_IMGTEC, DRIVER_IMGTEC, BUG_ISPOWERVR, -1.0, -1.0, true},
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};
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@ -94,10 +94,11 @@ namespace DriverDetails
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// Bug: The pinned memory extension isn't working for index buffers
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// Affected devices: AMD as they are the only vendor providing this extension
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// Started Version: ?
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// Ended Version: -1
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// Ended Version: 13.9 working for me (neobrain).
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// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
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// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
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// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
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// TODO: Detect broken drivers.
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BUG_BROKENPINNEDMEMORY,
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// Bug: Entirely broken UBOs
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// Affected devices: Qualcomm/Adreno
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