OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.

This commit is contained in:
Tony Wasserka
2013-11-22 17:45:24 +01:00
parent 1763dc2076
commit 672fa65ee7
3 changed files with 3 additions and 3 deletions

View File

@ -39,7 +39,6 @@ namespace DriverDetails
{VENDOR_MESA, DRIVER_I965, BUG_BROKENUBO, 900, 920, true},
{VENDOR_ATI, DRIVER_ATI, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
{VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
{VENDOR_ATI, DRIVER_ATI, BUG_BROKENPINNEDMEMORY, -1.0, -1.0, true},
{VENDOR_TEGRA, DRIVER_NVIDIA, BUG_ISTEGRA, -1.0, -1.0, true},
{VENDOR_IMGTEC, DRIVER_IMGTEC, BUG_ISPOWERVR, -1.0, -1.0, true},
};

View File

@ -94,10 +94,11 @@ namespace DriverDetails
// Bug: The pinned memory extension isn't working for index buffers
// Affected devices: AMD as they are the only vendor providing this extension
// Started Version: ?
// Ended Version: -1
// Ended Version: 13.9 working for me (neobrain).
// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
// TODO: Detect broken drivers.
BUG_BROKENPINNEDMEMORY,
// Bug: Entirely broken UBOs
// Affected devices: Qualcomm/Adreno