OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-04-03 14:35:49 +00:00
parent 41058700c9
commit 6736898486
38 changed files with 329 additions and 282 deletions

View File

@ -1,5 +1,22 @@
#ifndef _GLWINDOW_H
#define _GLWINDOW_H
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLWINDOW_H_
#define _GLWINDOW_H_
#include <vector>
#include "Common.h"
@ -24,14 +41,16 @@
#else
#include <GL/gl.h>
#endif
enum OGL_Props {
enum OGL_Props
{
OGL_FULLSCREEN,
OGL_KEEPRATIO,
OGL_HIDECURSOR,
OGL_PROP_COUNT
};
struct res {
struct res
{
u32 x;
u32 y;
};
@ -52,16 +71,19 @@ protected:
EventHandler* eventHandler;
res origRes, currFullRes, currWinRes;
static std::vector<res> fullResolutions;
virtual void SetRender(u32 x, u32 y) {
virtual void SetRender(u32 x, u32 y)
{
xRender = x;
yRender = y;
}
static const std::vector<res>& getFsResolutions() {
static const std::vector<res>& getFsResolutions()
{
return fullResolutions;
}
static void addFSResolution(res fsr) {
static void addFSResolution(res fsr)
{
fullResolutions.push_back(fsr);
}
public:
@ -98,19 +120,22 @@ public:
u32 GetXwin() {return xWin;}
u32 GetYwin() {return yWin;}
void SetWinSize(u32 x, u32 y) {
void SetWinSize(u32 x, u32 y)
{
xWin = x;
yWin = y;
}
int GetYoff() {return yOffset;}
int GetXoff() {return xOffset;}
void SetOffset(int x, int y) {
void SetOffset(int x, int y)
{
yOffset = y;
xOffset = x;
}
void SetMax(float x, float y) {
void SetMax(float x, float y)
{
yMax = y;
xMax = x;
}
@ -142,4 +167,4 @@ public:
// resolution iter
};
#endif
#endif // _GLWINDOW_H_