Core: Namespace NetPlay utilities under the NetPlay namespace

Previously there was only one function under the NetPlay namespace,
which is kind of silly considering we have all of these other types
and functions existing outside of the namespace.

This moves the rest of them into the namespace.

This gets some general names, like Player, for example, out of the global namespace.
This commit is contained in:
Lioncash 2018-07-06 19:39:42 -04:00
parent 3d1a7737d8
commit 675260b0f7
No known key found for this signature in database
GPG Key ID: 4E3C3CC1031BA9C7
17 changed files with 119 additions and 97 deletions

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@ -334,20 +334,21 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
if (NetPlay::IsNetPlayRunning()) if (NetPlay::IsNetPlayRunning())
{ {
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(g_NetPlaySettings)); const NetPlay::NetSettings& netplay_settings = NetPlay::g_NetPlaySettings;
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats; StartUp.bCPUThread = netplay_settings.m_CPUthread;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard; StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
StartUp.bCopyWiiSaveNetplay = g_NetPlaySettings.m_CopyWiiSave; StartUp.bEnableMemcardSdWriting = netplay_settings.m_WriteToMemcard;
StartUp.cpu_core = g_NetPlaySettings.m_CPUcore; StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage; StartUp.cpu_core = netplay_settings.m_CPUcore;
StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage; StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
StartUp.m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; StartUp.bOverrideGCLanguage = netplay_settings.m_OverrideGCLanguage;
StartUp.m_OCEnable = g_NetPlaySettings.m_OCEnable; StartUp.m_DSPEnableJIT = netplay_settings.m_DSPEnableJIT;
StartUp.m_OCFactor = g_NetPlaySettings.m_OCFactor; StartUp.m_OCEnable = netplay_settings.m_OCEnable;
StartUp.m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; StartUp.m_OCFactor = netplay_settings.m_OCFactor;
StartUp.m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true; config_cache.bSetEXIDevice[1] = true;
} }

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@ -16,7 +16,7 @@ namespace ConfigLoaders
class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
{ {
public: public:
explicit NetPlayConfigLayerLoader(const NetSettings& settings) explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings)
: ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings) : ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings)
{ {
} }
@ -47,11 +47,12 @@ public:
} }
private: private:
const NetSettings m_settings; const NetPlay::NetSettings m_settings;
}; };
// Loader generation // Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateNetPlayConfigLoader(const NetSettings& settings) std::unique_ptr<Config::ConfigLayerLoader>
GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings)
{ {
return std::make_unique<NetPlayConfigLayerLoader>(settings); return std::make_unique<NetPlayConfigLayerLoader>(settings);
} }

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@ -6,14 +6,18 @@
#include <memory> #include <memory>
struct NetSettings;
namespace Config namespace Config
{ {
class ConfigLayerLoader; class ConfigLayerLoader;
} }
namespace NetPlay
{
struct NetSettings;
}
namespace ConfigLoaders namespace ConfigLoaders
{ {
std::unique_ptr<Config::ConfigLayerLoader> GenerateNetPlayConfigLoader(const NetSettings& settings); std::unique_ptr<Config::ConfigLayerLoader>
GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings);
} }

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@ -122,7 +122,7 @@ void SetIsThrottlerTempDisabled(bool disable)
void FrameUpdateOnCPUThread() void FrameUpdateOnCPUThread()
{ {
if (NetPlay::IsNetPlayRunning()) if (NetPlay::IsNetPlayRunning())
NetPlayClient::SendTimeBase(); NetPlay::NetPlayClient::SendTimeBase();
} }
// Display messages and return values // Display messages and return values

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@ -41,6 +41,8 @@
#include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace NetPlay
{
static std::mutex crit_netplay_client; static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr; static NetPlayClient* netplay_client = nullptr;
NetSettings g_NetPlaySettings; NetSettings g_NetPlaySettings;
@ -1306,41 +1308,59 @@ const PadMappingArray& NetPlayClient::GetWiimoteMapping() const
return m_wiimote_map; return m_wiimote_map;
} }
bool IsNetPlayRunning()
{
return netplay_client != nullptr;
}
void NetPlay_Enable(NetPlayClient* const np)
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
netplay_client = np;
}
void NetPlay_Disable()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
netplay_client = nullptr;
}
} // namespace NetPlay
// stuff hacked into dolphin // stuff hacked into dolphin
// called from ---CPU--- thread // called from ---CPU--- thread
// Actual Core function which is called on every frame // Actual Core function which is called on every frame
bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int numPAD, GCPadStatus* PadStatus) bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int numPAD, GCPadStatus* PadStatus)
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
if (netplay_client) if (NetPlay::netplay_client)
return netplay_client->GetNetPads(numPAD, PadStatus); return NetPlay::netplay_client->GetNetPads(numPAD, PadStatus);
else
return false; return false;
} }
bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode) bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode)
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
if (netplay_client) if (NetPlay::netplay_client)
return netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode); return NetPlay::netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode);
else
return false; return false;
} }
// Sync the info whether a button was pressed or not. Used for the reconnect on button press feature // Sync the info whether a button was pressed or not. Used for the reconnect on button press feature
bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed) bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed)
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
// Use the reporting mode 0 for the button pressed event, the real ones start at RT_REPORT_CORE // Use the reporting mode 0 for the button pressed event, the real ones start at RT_REPORT_CORE
u8 data[2] = {static_cast<u8>(pressed), 0}; u8 data[2] = {static_cast<u8>(pressed), 0};
if (netplay_client) if (NetPlay::netplay_client)
{ {
if (netplay_client->WiimoteUpdate(wiimote, data, 2, 0)) if (NetPlay::netplay_client->WiimoteUpdate(wiimote, data, 2, 0))
{ {
return data[0]; return data[0];
} }
@ -1357,39 +1377,22 @@ bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed)
// also called from ---GUI--- thread when starting input recording // also called from ---GUI--- thread when starting input recording
u64 ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime() u64 ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime()
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
if (netplay_client) if (NetPlay::netplay_client)
return g_netplay_initial_rtc; return NetPlay::g_netplay_initial_rtc;
else
return 0; return 0;
} }
// called from ---CPU--- thread // called from ---CPU--- thread
// return the local pad num that should rumble given a ingame pad num // return the local pad num that should rumble given a ingame pad num
int SerialInterface::CSIDevice_GCController::NetPlay_InGamePadToLocalPad(int numPAD) int SerialInterface::CSIDevice_GCController::NetPlay_InGamePadToLocalPad(int numPAD)
{ {
std::lock_guard<std::mutex> lk(crit_netplay_client); std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
if (netplay_client) if (NetPlay::netplay_client)
return netplay_client->InGamePadToLocalPad(numPAD); return NetPlay::netplay_client->InGamePadToLocalPad(numPAD);
else
return numPAD;
}
bool NetPlay::IsNetPlayRunning() return numPAD;
{
return netplay_client != nullptr;
}
void NetPlay_Enable(NetPlayClient* const np)
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
netplay_client = np;
}
void NetPlay_Disable()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
netplay_client = nullptr;
} }

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@ -18,6 +18,8 @@
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
#include "InputCommon/GCPadStatus.h" #include "InputCommon/GCPadStatus.h"
namespace NetPlay
{
class NetPlayUI class NetPlayUI
{ {
public: public:
@ -186,3 +188,4 @@ private:
void NetPlay_Enable(NetPlayClient* const np); void NetPlay_Enable(NetPlayClient* const np);
void NetPlay_Disable(); void NetPlay_Disable();
} // namespace NetPlay

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@ -14,6 +14,8 @@ namespace PowerPC
enum class CPUCore; enum class CPUCore;
} }
namespace NetPlay
{
struct NetSettings struct NetSettings
{ {
bool m_CPUthread; bool m_CPUthread;
@ -109,7 +111,5 @@ using FrameNum = u32;
using PadMapping = s8; using PadMapping = s8;
using PadMappingArray = std::array<PadMapping, 4>; using PadMappingArray = std::array<PadMapping, 4>;
namespace NetPlay
{
bool IsNetPlayRunning(); bool IsNetPlayRunning();
} } // namespace NetPlay

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@ -40,6 +40,8 @@
#include <arpa/inet.h> #include <arpa/inet.h>
#endif #endif
namespace NetPlay
{
u64 g_netplay_initial_rtc = 1272737767; u64 g_netplay_initial_rtc = 1272737767;
NetPlayServer::~NetPlayServer() NetPlayServer::~NetPlayServer()
@ -951,3 +953,4 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
result.emplace_back(std::make_pair("!local!", "127.0.0.1")); result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
return result; return result;
} }
} // namespace NetPlay

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@ -19,8 +19,8 @@
#include "Common/TraversalClient.h" #include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
enum class PlayerGameStatus; namespace NetPlay
{
class NetPlayUI; class NetPlayUI;
enum class PlayerGameStatus; enum class PlayerGameStatus;
@ -124,3 +124,4 @@ private:
TraversalClient* m_traversal_client = nullptr; TraversalClient* m_traversal_client = nullptr;
NetPlayUI* m_dialog = nullptr; NetPlayUI* m_dialog = nullptr;
}; };
} // namespace NetPlay

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@ -1086,10 +1086,11 @@ bool MainWindow::NetPlayJoin()
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME); const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
// Create Client // Create Client
Settings::Instance().ResetNetPlayClient(new NetPlayClient( const bool is_hosting_netplay = Settings::Instance().GetNetPlayServer() != nullptr;
Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
host_ip, host_port, m_netplay_dialog, nickname, host_ip, host_port, m_netplay_dialog, nickname,
NetTraversalConfig{Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal, NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
traversal_host, traversal_port})); traversal_port}));
if (!Settings::Instance().GetNetPlayClient()->IsConnected()) if (!Settings::Instance().GetNetPlayClient()->IsConnected())
{ {
@ -1133,8 +1134,9 @@ bool MainWindow::NetPlayHost(const QString& game_id)
host_port = Config::Get(Config::NETPLAY_LISTEN_PORT); host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
// Create Server // Create Server
Settings::Instance().ResetNetPlayServer(new NetPlayServer( Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port})); host_port, use_upnp,
NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
if (!Settings::Instance().GetNetPlayServer()->is_connected) if (!Settings::Instance().GetNetPlayServer()->is_connected)
{ {

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@ -34,9 +34,7 @@ class JITWidget;
class LogConfigWidget; class LogConfigWidget;
class LogWidget; class LogWidget;
class MemoryWidget; class MemoryWidget;
class NetPlayClient;
class NetPlayDialog; class NetPlayDialog;
class NetPlayServer;
class NetPlaySetupDialog; class NetPlaySetupDialog;
class RegisterWidget; class RegisterWidget;
class SearchBar; class SearchBar;

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@ -285,7 +285,7 @@ void NetPlayDialog::OnStart()
return; return;
} }
NetSettings settings; NetPlay::NetSettings settings;
// Copy all relevant settings // Copy all relevant settings
SConfig& instance = SConfig::GetInstance(); SConfig& instance = SConfig::GetInstance();
@ -379,7 +379,8 @@ void NetPlayDialog::UpdateGUI()
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")}); {tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(player_count); m_players_list->setRowCount(player_count);
const auto get_mapping_string = [](const Player* player, const PadMappingArray& array) { const auto get_mapping_string = [](const NetPlay::Player* player,
const NetPlay::PadMappingArray& array) {
std::string str; std::string str;
for (size_t i = 0; i < array.size(); i++) for (size_t i = 0; i < array.size(); i++)
{ {
@ -392,8 +393,10 @@ void NetPlayDialog::UpdateGUI()
return '|' + str + '|'; return '|' + str + '|';
}; };
static const std::map<PlayerGameStatus, QString> player_status{ static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
{PlayerGameStatus::Ok, tr("OK")}, {PlayerGameStatus::NotFound, tr("Not Found")}}; {NetPlay::PlayerGameStatus::Ok, tr("OK")},
{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
};
for (int i = 0; i < player_count; i++) for (int i = 0; i < player_count; i++)
{ {

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@ -11,7 +11,6 @@
class MD5Dialog; class MD5Dialog;
class GameListModel; class GameListModel;
class NetPlayServer;
class PadMappingDialog; class PadMappingDialog;
class QCheckBox; class QCheckBox;
class QComboBox; class QComboBox;
@ -26,7 +25,7 @@ class QTableWidget;
class QTextEdit; class QTextEdit;
class QToolButton; class QToolButton;
class NetPlayDialog : public QDialog, public NetPlayUI class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{ {
Q_OBJECT Q_OBJECT
public: public:

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@ -94,12 +94,13 @@ int PadMappingDialog::exec()
return QDialog::exec(); return QDialog::exec();
} }
PadMappingArray PadMappingDialog::GetGCPadArray()
NetPlay::PadMappingArray PadMappingDialog::GetGCPadArray()
{ {
return m_pad_mapping; return m_pad_mapping;
} }
PadMappingArray PadMappingDialog::GetWiimoteArray() NetPlay::PadMappingArray PadMappingDialog::GetWiimoteArray()
{ {
return m_wii_mapping; return m_wii_mapping;
} }

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@ -8,12 +8,15 @@
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
class NetPlayClient;
class Player;
class QGridLayout; class QGridLayout;
class QComboBox; class QComboBox;
class QDialogButtonBox; class QDialogButtonBox;
namespace NetPlay
{
class Player;
}
class PadMappingDialog : public QDialog class PadMappingDialog : public QDialog
{ {
Q_OBJECT Q_OBJECT
@ -22,8 +25,8 @@ public:
int exec() override; int exec() override;
PadMappingArray GetGCPadArray(); NetPlay::PadMappingArray GetGCPadArray();
PadMappingArray GetWiimoteArray(); NetPlay::PadMappingArray GetWiimoteArray();
private: private:
void CreateWidgets(); void CreateWidgets();
@ -31,12 +34,12 @@ private:
void OnMappingChanged(); void OnMappingChanged();
PadMappingArray m_pad_mapping; NetPlay::PadMappingArray m_pad_mapping;
PadMappingArray m_wii_mapping; NetPlay::PadMappingArray m_wii_mapping;
QGridLayout* m_main_layout; QGridLayout* m_main_layout;
std::array<QComboBox*, 4> m_gc_boxes; std::array<QComboBox*, 4> m_gc_boxes;
std::array<QComboBox*, 4> m_wii_boxes; std::array<QComboBox*, 4> m_wii_boxes;
std::vector<const Player*> m_players; std::vector<const NetPlay::Player*> m_players;
QDialogButtonBox* m_button_box; QDialogButtonBox* m_button_box;
}; };

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@ -267,22 +267,22 @@ GameListModel* Settings::GetGameListModel() const
return model; return model;
} }
NetPlayClient* Settings::GetNetPlayClient() NetPlay::NetPlayClient* Settings::GetNetPlayClient()
{ {
return m_client.get(); return m_client.get();
} }
void Settings::ResetNetPlayClient(NetPlayClient* client) void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
{ {
m_client.reset(client); m_client.reset(client);
} }
NetPlayServer* Settings::GetNetPlayServer() NetPlay::NetPlayServer* Settings::GetNetPlayServer()
{ {
return m_server.get(); return m_server.get();
} }
void Settings::ResetNetPlayServer(NetPlayServer* server) void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server)
{ {
m_server.reset(server); m_server.reset(server);
} }

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@ -93,10 +93,10 @@ public:
void DecreaseVolume(int volume); void DecreaseVolume(int volume);
// NetPlay // NetPlay
NetPlayClient* GetNetPlayClient(); NetPlay::NetPlayClient* GetNetPlayClient();
void ResetNetPlayClient(NetPlayClient* client = nullptr); void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
NetPlayServer* GetNetPlayServer(); NetPlay::NetPlayServer* GetNetPlayServer();
void ResetNetPlayServer(NetPlayServer* server = nullptr); void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
// Cheats // Cheats
bool GetCheatsEnabled() const; bool GetCheatsEnabled() const;
@ -163,8 +163,8 @@ signals:
private: private:
bool m_batch = false; bool m_batch = false;
bool m_controller_state_needed = false; bool m_controller_state_needed = false;
std::unique_ptr<NetPlayClient> m_client; std::unique_ptr<NetPlay::NetPlayClient> m_client;
std::unique_ptr<NetPlayServer> m_server; std::unique_ptr<NetPlay::NetPlayServer> m_server;
Settings(); Settings();
}; };