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Config: Add support for enums
This makes it possible to use enums as the config type. Default values are now clearer and there's no need for casts when calling Config::Get/Set anymore. In order to add support for enums, the common code was updated to handle enums by using the underlying type when loading/saving settings. A copy constructor is also provided for conversions from `ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>` so that enum settings can still easily work with code that doesn't care about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2 which only treat the setting as an integer).
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@ -465,7 +465,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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{
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szr_shader_compilation->Add(
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CreateRadioButton(page_general, modes[i].first, modes[i].second,
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Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i)),
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Config::GFX_SHADER_COMPILATION_MODE,
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static_cast<ShaderCompilationMode>(i)),
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wxGBPosition(static_cast<int>(i / 2), static_cast<int>(i % 2)), wxDefaultSpan,
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wxALIGN_CENTER_VERTICAL);
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}
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