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Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,24 +37,23 @@ enum
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};
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void FlushPipeline();
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void SetGenerationMode();
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void SetGenerationMode(const BreakPoint &bp);
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void SetScissor(const BreakPoint &bp);
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void SetLineWidth();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void SetLineWidth(const BreakPoint &bp);
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void SetDepthMode(const BreakPoint &bp);
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void SetBlendMode(const BreakPoint &bp);
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void SetDitherMode(const BreakPoint &bp);
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void SetLogicOpMode(const BreakPoint &bp);
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void SetColorMask(const BreakPoint &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const TRectangle &multirc);
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void RestoreRenderState();
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void SetScissorRectangle();
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc);
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void RestoreRenderState(const BreakPoint &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const BreakPoint &bp);
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};
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#endif // _BPFUNCTIONS_H_
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