mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -16,6 +16,14 @@
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// http://code.google.com/p/dolphin-emu/
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#include "BPFunctions.h"
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#include "D3DBase.h"
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#include "Config.h"
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#include "Common.h"
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#include "TextureCache.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Utils.h"
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bool textureChanged[8];
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@ -92,7 +100,7 @@ void FlushPipeline()
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VertexManager::Flush();
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}
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void SetGenerationMode()
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void SetGenerationMode(const BreakPoint &bp)
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{
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// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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@ -117,15 +125,15 @@ void SetGenerationMode()
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void SetScissor(const BreakPoint &bp)
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{
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Renderer::SetScissorRect();
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}
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void SetLineWidth()
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void SetLineWidth(const BreakPoint &bp)
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{
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// We can't change line width in D3D unless we use ID3DXLine
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float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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}
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void SetDepthMode()
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void SetDepthMode(const BreakPoint &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -151,42 +159,82 @@ void SetDepthMode()
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// Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetBlendMode()
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void SetBlendMode(const BreakPoint &bp)
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{
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if (bp.changes & 1)
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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if (bp.changes & 0x700)
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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if (bp.changes & 0xE0) {
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if (!bpmem.blendmode.subtract)
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{
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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else
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{
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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}
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if (bp.changes & 0x800)
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{
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if (bpmem.blendmode.subtract)
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{
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Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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else
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{
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
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}
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}
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void SetDitherMode()
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void SetDitherMode(const BreakPoint &bp)
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{
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Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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}
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void SetLogicOpMode()
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void SetLogicOpMode(const BreakPoint &bp)
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{
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// Logic op blending. D3D can't do this but can fake some modes.
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}
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void SetColorMask()
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void SetColorMask(const BreakPoint &bp)
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{
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DWORD write = 0;
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if (bpmem.blendmode.alphaupdate)
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write = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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}
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float GetRendererTargetScaleX()
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{
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Renderer::GetXScale();
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return Renderer::GetXScale();
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}
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float GetRendererTargetScaleY()
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{
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Renderer::GetYScale();
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return Renderer::GetYScale();
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}
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void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
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RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
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TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
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}
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void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const TRectangle &multirc)
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
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{
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// it seems that the GC is able to alpha blend on color-fill
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// we cant do that so if alpha is != 255 we skip it
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@ -198,6 +246,7 @@ void ClearScreen(const TRectangle &multirc)
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DWORD clearflags = 0;
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D3DCOLOR col = 0;
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float clearZ = 0;
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
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{
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
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@ -212,18 +261,16 @@ void ClearScreen(const TRectangle &multirc)
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if (clearZ > 1.0f) clearZ = 1.0f;
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if (clearZ < 0.0f) clearZ = 0.0f;
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clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
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}
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}
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D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
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}
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void RestoreRenderState()
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void RestoreRenderState(const BreakPoint &bp)
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{
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//Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetScissorRectangle()
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{
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Renderer::SetScissorRect();
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}
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bool GetConfig(const int &type)
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{
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switch (type)
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@ -241,6 +288,45 @@ bool GetConfig(const int &type)
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}
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u8 *GetPointer(const u32 &address)
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{
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g_VideoInitialize.pGetMemoryPointer(address);
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const BreakPoint &bp)
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{
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FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
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int stage = (bp.address & 3);//(addr>>4)&2;
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TexMode0 &tm0 = tex.texMode0[stage];
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D3DTEXTUREFILTERTYPE min, mag, mip;
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if (g_Config.bForceFiltering)
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{
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min = mag = mip = D3DTEXF_LINEAR;
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}
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else
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{
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min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mip = d3dMipFilters[tm0.min_filter & 3];
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}
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if ((bp.address & 0xE0) == 0xA0)
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stage += 4;
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if (g_Config.bForceMaxAniso)
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{
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mag = D3DTEXF_ANISOTROPIC;
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mip = D3DTEXF_ANISOTROPIC;
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min = D3DTEXF_ANISOTROPIC;
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}
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dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
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dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
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dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
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dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
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dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
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dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
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//wip
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//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
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//char temp[256];
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//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
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//g_VideoInitialize.pLog(temp);
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}
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};
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@ -1,569 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "Config.h"
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#include "Common.h"
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#include "Profiler.h"
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#include "BPStructs.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "TextureDecoder.h"
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#include "VertexManager.h"
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#include "PixelShaderGen.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "Utils.h"
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#include "main.h" //for the plugin interface
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void BPInit()
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{
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memset(&bpmem, 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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}
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// __________________________________________________________________________________________________
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// BPWritten
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//
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void BPWritten(int addr, int changes, int newval)
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{
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switch(addr)
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{
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case BPMEM_GENMODE:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_IND_MTX+0:
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case BPMEM_IND_MTX+1:
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case BPMEM_IND_MTX+2:
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case BPMEM_IND_MTX+3:
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case BPMEM_IND_MTX+4:
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case BPMEM_IND_MTX+5:
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case BPMEM_IND_MTX+6:
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case BPMEM_IND_MTX+7:
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case BPMEM_IND_MTX+8:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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}
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break;
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case BPMEM_RAS1_SS0:
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case BPMEM_RAS1_SS1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndTexScaleChanged();
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}
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break;
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case BPMEM_ZMODE:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_ALPHACOMPARE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
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bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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PixelShaderManager::SetAlpha(bpmem.alphaFunc);
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}
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break;
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case BPMEM_CONSTANTALPHA:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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//PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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}
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break;
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case BPMEM_LINEPTWIDTH:
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{
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}
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break;
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case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_BLENDMODE:
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if (changes & 0xFFFF)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (changes & 1)
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{
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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}
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if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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if (changes & 4) {
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// Dithering is pointless. Will make things uglier and will be different from GC.
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// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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}
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D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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if (changes & 0x700)
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{
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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}
|
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if (changes & 0xE0) {
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if (!bpmem.blendmode.subtract)
|
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{
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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else
|
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{
|
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
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}
|
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}
|
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if (changes & 0x800) {
|
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if (bpmem.blendmode.subtract)
|
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{
|
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Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
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}
|
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else
|
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{
|
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
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}
|
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|
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Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
|
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}
|
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//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
|
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// MessageBox(0,"LOGIC",0,0);
|
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|
||||
if (changes & 0x18)
|
||||
{
|
||||
// Color Mask
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGRANGE:
|
||||
case BPMEM_FOGPARAM0:
|
||||
case BPMEM_FOGBEXPONENT:
|
||||
case BPMEM_FOGBMAGNITUDE:
|
||||
case BPMEM_FOGPARAM3:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGCOLOR:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_TEXINVALIDATE:
|
||||
//TexCache_Invalidate();
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSOROFFSET: //TODO: investigate
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSORTL:
|
||||
case BPMEM_SCISSORBR:
|
||||
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
/*if (!Renderer::SetScissorRect())
|
||||
{
|
||||
if (addr == BPMEM_SCISSORBR) {
|
||||
ERROR_LOG(VIDEO, "bad scissor!\n");
|
||||
}
|
||||
}*/
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_ZTEX1:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
//PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
}
|
||||
break;
|
||||
case BPMEM_ZTEX2:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
if (changes & 3) {
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
DEBUG_LOG(VIDEO, "ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SETDRAWDONE: //GXSetDrawDone
|
||||
VertexManager::Flush();
|
||||
switch (newval & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_INT_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_SETGPMETRIC: // set gp metric?
|
||||
break;
|
||||
|
||||
case BPMEM_TRIGGER_EFB_COPY:
|
||||
{
|
||||
VertexManager::Flush();
|
||||
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
RECT rc = {
|
||||
(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
|
||||
(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
|
||||
(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
|
||||
(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
|
||||
};
|
||||
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// clamp0
|
||||
// clamp1
|
||||
// target_pixel_format
|
||||
// gamma
|
||||
// scale_something
|
||||
// clear
|
||||
// frame_to_field
|
||||
// copy_to_xfb
|
||||
|
||||
// ???: start Mem to/from EFB transfer
|
||||
/* bool bMip = false; // ignored
|
||||
if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
|
||||
bMip = true;*/
|
||||
|
||||
if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
|
||||
{
|
||||
// EFB to texture
|
||||
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
|
||||
}
|
||||
else
|
||||
{
|
||||
// EFB to XFB
|
||||
// MessageBox(0, "WASDF", 0, 0);
|
||||
Renderer::SwapBuffers();
|
||||
PRIM_LOG("Renderer::SwapBuffers()");
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
|
||||
// clearing
|
||||
if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders
|
||||
DWORD clearflags = 0;
|
||||
D3DCOLOR col = 0;
|
||||
float clearZ = 0;
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
// clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
|
||||
}
|
||||
|
||||
// clear z-buffer
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
|
||||
if (clearZ > 1.0f) clearZ = 1.0f;
|
||||
if (clearZ < 0.0f) clearZ = 0.0f;
|
||||
clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
|
||||
}
|
||||
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_LOADTLUT: //GXLoadTlut
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
u32 tlutTMemAddr = (newval & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
// TODO - figure out a cleaner way.
|
||||
if (g_VideoInitialize.bWii)
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xf6: // ksel0
|
||||
case 0xf7: // ksel1
|
||||
case 0xf8: // ksel2
|
||||
case 0xf9: // ksel3
|
||||
case 0xfa: // ksel4
|
||||
case 0xfb: // ksel5
|
||||
case 0xfc: // ksel6
|
||||
case 0xfd: // ksel7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevKSelChanged(addr-0xf6);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr & 0xFC) //texture sampler filter
|
||||
{
|
||||
case 0x28: // tevorder 0-3
|
||||
case 0x2C: // tevorder 4-7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevOrderChanged(addr - 0x28);
|
||||
}
|
||||
break;
|
||||
case 0x80: // TEX MODE 0
|
||||
case 0xA0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
|
||||
int stage = (addr&3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = d3dMipFilters[tm0.min_filter&3];
|
||||
}
|
||||
if ((addr & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
mip = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
||||
//char temp[256];
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
break;
|
||||
case 0x84://TEX MODE 1
|
||||
case 0xA4:
|
||||
break;
|
||||
case 0x88://TEX IMAGE 0
|
||||
case 0xA8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x8C://TEX IMAGE 1
|
||||
case 0xAC:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x90://TEX IMAGE 2
|
||||
case 0xB0:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x94://TEX IMAGE 3
|
||||
case 0xB4:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x98://TEX TLUT
|
||||
case 0xB8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x9C://TEX UNKNOWN
|
||||
case 0xBC:
|
||||
//ERROR_LOG("texunknown%x = %x\n", addr, newval);
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
case 0xE0:
|
||||
case 0xE4:
|
||||
if (addr&1) { // don't compare with changes!
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
int num = (addr >> 1) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
} else
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr&0xF0)
|
||||
{
|
||||
case 0x10: // tevindirect 0-15
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x30:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xC0:
|
||||
case 0xD0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevCombinerChanged((addr & 0x1f)/2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
case 0x80:
|
||||
case 0x90:
|
||||
case 0xA0:
|
||||
case 0xB0:
|
||||
default:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _BPSTRUCTS_H
|
||||
#define _BPSTRUCTS_H
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
||||
void BPInit();
|
||||
void LoadBPReg(u32 value0);
|
||||
void ActivateTextures();
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user