mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -16,6 +16,14 @@
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// http://code.google.com/p/dolphin-emu/
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#include "BPFunctions.h"
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#include "D3DBase.h"
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#include "Config.h"
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#include "Common.h"
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#include "TextureCache.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Utils.h"
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bool textureChanged[8];
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@ -92,7 +100,7 @@ void FlushPipeline()
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VertexManager::Flush();
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}
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void SetGenerationMode()
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void SetGenerationMode(const BreakPoint &bp)
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{
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// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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@ -117,15 +125,15 @@ void SetGenerationMode()
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void SetScissor(const BreakPoint &bp)
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{
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Renderer::SetScissorRect();
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}
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void SetLineWidth()
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void SetLineWidth(const BreakPoint &bp)
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{
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// We can't change line width in D3D unless we use ID3DXLine
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float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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}
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void SetDepthMode()
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void SetDepthMode(const BreakPoint &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -151,42 +159,82 @@ void SetDepthMode()
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// Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetBlendMode()
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void SetBlendMode(const BreakPoint &bp)
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{
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if (bp.changes & 1)
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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if (bp.changes & 0x700)
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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if (bp.changes & 0xE0) {
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if (!bpmem.blendmode.subtract)
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{
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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else
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{
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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}
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if (bp.changes & 0x800)
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{
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if (bpmem.blendmode.subtract)
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{
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Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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else
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{
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
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}
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}
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void SetDitherMode()
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void SetDitherMode(const BreakPoint &bp)
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{
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Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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}
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void SetLogicOpMode()
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void SetLogicOpMode(const BreakPoint &bp)
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{
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// Logic op blending. D3D can't do this but can fake some modes.
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}
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void SetColorMask()
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void SetColorMask(const BreakPoint &bp)
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{
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DWORD write = 0;
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if (bpmem.blendmode.alphaupdate)
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write = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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}
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float GetRendererTargetScaleX()
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{
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Renderer::GetXScale();
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return Renderer::GetXScale();
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}
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float GetRendererTargetScaleY()
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{
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Renderer::GetYScale();
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return Renderer::GetYScale();
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}
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void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
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RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
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TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
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}
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void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const TRectangle &multirc)
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
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{
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// it seems that the GC is able to alpha blend on color-fill
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// we cant do that so if alpha is != 255 we skip it
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@ -198,6 +246,7 @@ void ClearScreen(const TRectangle &multirc)
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DWORD clearflags = 0;
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D3DCOLOR col = 0;
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float clearZ = 0;
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
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{
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
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@ -212,18 +261,16 @@ void ClearScreen(const TRectangle &multirc)
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if (clearZ > 1.0f) clearZ = 1.0f;
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if (clearZ < 0.0f) clearZ = 0.0f;
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clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
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}
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}
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D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
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}
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void RestoreRenderState()
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void RestoreRenderState(const BreakPoint &bp)
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{
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//Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetScissorRectangle()
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{
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Renderer::SetScissorRect();
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}
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bool GetConfig(const int &type)
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{
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switch (type)
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@ -241,6 +288,45 @@ bool GetConfig(const int &type)
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}
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u8 *GetPointer(const u32 &address)
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{
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g_VideoInitialize.pGetMemoryPointer(address);
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const BreakPoint &bp)
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{
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FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
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int stage = (bp.address & 3);//(addr>>4)&2;
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TexMode0 &tm0 = tex.texMode0[stage];
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D3DTEXTUREFILTERTYPE min, mag, mip;
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if (g_Config.bForceFiltering)
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{
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min = mag = mip = D3DTEXF_LINEAR;
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}
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else
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{
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min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mip = d3dMipFilters[tm0.min_filter & 3];
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}
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if ((bp.address & 0xE0) == 0xA0)
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stage += 4;
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if (g_Config.bForceMaxAniso)
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{
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mag = D3DTEXF_ANISOTROPIC;
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mip = D3DTEXF_ANISOTROPIC;
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min = D3DTEXF_ANISOTROPIC;
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}
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dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
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dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
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dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
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dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
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dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
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dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
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//wip
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//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
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//char temp[256];
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//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
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//g_VideoInitialize.pLog(temp);
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}
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};
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