mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -47,7 +47,7 @@ void FlushPipeline()
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{
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VertexManager::Flush();
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}
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void SetGenerationMode()
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void SetGenerationMode(const BreakPoint &bp)
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{
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0)
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@ -66,7 +66,7 @@ void SetScissor(const BreakPoint &bp)
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if (bp.address == BPMEM_SCISSORBR)
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ERROR_LOG(VIDEO, "bad scissor!");
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}
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void SetLineWidth()
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void SetLineWidth(const BreakPoint &bp)
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{
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float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
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if (bpmem.lineptwidth.linesize > 0)
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@ -74,7 +74,7 @@ void SetLineWidth()
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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}
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void SetDepthMode()
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void SetDepthMode(const BreakPoint &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -92,18 +92,18 @@ void SetDepthMode()
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if (!bpmem.zmode.updateenable)
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Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetBlendMode()
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void SetBlendMode(const BreakPoint &bp)
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{
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Renderer::SetBlendMode(false);
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}
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void SetDitherMode()
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void SetDitherMode(const BreakPoint &bp)
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{
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if (bpmem.blendmode.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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}
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void SetLogicOpMode()
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void SetLogicOpMode(const BreakPoint &bp)
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{
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if (bpmem.blendmode.logicopenable)
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{
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@ -113,7 +113,7 @@ void SetLogicOpMode()
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else
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void SetColorMask()
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void SetColorMask(const BreakPoint &bp)
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{
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Renderer::SetColorMask();
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}
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@ -125,7 +125,7 @@ float GetRendererTargetScaleY()
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{
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return Renderer::GetTargetScaleY();
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}
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void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_Config.bEFBCopyDisable)
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@ -135,7 +135,7 @@ void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer,
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TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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{
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// EFB to XFB
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if (g_Config.bUseXFB)
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@ -158,7 +158,7 @@ void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xf
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}
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const TRectangle &multirc)
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
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{
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// Clear color
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@ -224,15 +224,11 @@ void ClearScreen(const TRectangle &multirc)
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}
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}
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void RestoreRenderState()
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void RestoreRenderState(const BreakPoint &bp)
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{
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Renderer::RestoreGLState();
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}
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void SetScissorRectangle()
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{
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Renderer::SetScissorRect();
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}
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bool GetConfig(const int &type)
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{
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switch (type)
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@ -252,4 +248,8 @@ u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const BreakPoint &bp)
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{
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// TODO
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}
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};
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@ -1,629 +0,0 @@
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switch (addr)
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{
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case BPMEM_GENMODE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0) {
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glEnable(GL_CULL_FACE);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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}
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else
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glDisable(GL_CULL_FACE);
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PixelShaderManager::SetGenModeChanged();
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}
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break;
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case BPMEM_IND_MTX+0:
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case BPMEM_IND_MTX+1:
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case BPMEM_IND_MTX+2:
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case BPMEM_IND_MTX+3:
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case BPMEM_IND_MTX+4:
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case BPMEM_IND_MTX+5:
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case BPMEM_IND_MTX+6:
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case BPMEM_IND_MTX+7:
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case BPMEM_IND_MTX+8:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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}
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break;
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case BPMEM_RAS1_SS0:
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case BPMEM_RAS1_SS1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetIndTexScaleChanged();
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}
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break;
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case BPMEM_ZMODE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
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bpmem.zmode.updateenable);
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if (bpmem.zmode.testenable) {
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glEnable(GL_DEPTH_TEST);
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glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
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glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
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}
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else {
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// if the test is disabled write is disabled too
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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}
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if (!bpmem.zmode.updateenable)
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Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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break;
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case BPMEM_ALPHACOMPARE:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
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bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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PixelShaderManager::SetAlpha(bpmem.alphaFunc);
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}
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break;
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case BPMEM_CONSTANTALPHA:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
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SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
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PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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}
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break;
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case BPMEM_LINEPTWIDTH:
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{
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float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
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if (bpmem.lineptwidth.linesize > 0)
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glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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break;
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}
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case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_BLENDMODE:
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if (changes & 0xFFFF) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (changes & 2)
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{
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SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
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if (bpmem.blendmode.logicopenable)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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}
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else
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glDisable(GL_COLOR_LOGIC_OP);
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}
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// Set Dithering Mode
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if (changes & 4)
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{
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SETSTAT(stats.dither, bpmem.blendmode.dither);
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if (bpmem.blendmode.dither) glEnable(GL_DITHER);
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else glDisable(GL_DITHER);
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}
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// Set Blending Mode
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if (changes & 0xFE1)
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{
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SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
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SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
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Renderer::SetBlendMode(false);
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}
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// Set Color Mask
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if (changes & 0x18)
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{
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SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
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SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
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Renderer::SetColorMask();
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}
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}
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break;
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case BPMEM_FOGRANGE:
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGPARAM3:
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if (!g_Config.bDisableFog)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetFogParamChanged();
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}
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break;
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case BPMEM_FOGCOLOR:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetFogColorChanged();
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}
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break;
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case BPMEM_TEXINVALIDATE:
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break;
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case BPMEM_SCISSOROFFSET:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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Renderer::SetScissorRect();
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}
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break;
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case BPMEM_SCISSORTL:
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case BPMEM_SCISSORBR:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (!Renderer::SetScissorRect())
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{
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if (addr == BPMEM_SCISSORBR) {
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ERROR_LOG(VIDEO, "bad scissor!");
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}
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}
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}
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break;
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case BPMEM_ZTEX1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
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}
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break;
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case BPMEM_ZTEX2:
|
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if (changes) {
|
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (changes & 3) {
|
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PixelShaderManager::SetZTextureTypeChanged();
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}
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
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PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
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}
|
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break;
|
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|
||||
case 0xf6: // ksel0
|
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case 0xf7: // ksel1
|
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case 0xf8: // ksel2
|
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case 0xf9: // ksel3
|
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case 0xfa: // ksel4
|
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case 0xfb: // ksel5
|
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case 0xfc: // ksel6
|
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case 0xfd: // ksel7
|
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if (changes)
|
||||
{
|
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VertexManager::Flush();
|
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((u32*)&bpmem)[addr] = newval;
|
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PixelShaderManager::SetTevKSelChanged(addr-0xf6);
|
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}
|
||||
break;
|
||||
|
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case BPMEM_SETDRAWDONE:
|
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VertexManager::Flush();
|
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switch (newval & 0xFF)
|
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{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_INT_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_SETGPMETRIC: // Set gp metric?
|
||||
break;
|
||||
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case BPMEM_TRIGGER_EFB_COPY:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:swap");
|
||||
VertexManager::Flush();
|
||||
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
// The bottom right is within the rectangle
|
||||
// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
|
||||
TRectangle rc = {
|
||||
(int)(bpmem.copyTexSrcXY.x),
|
||||
(int)(bpmem.copyTexSrcXY.y),
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
// Need another rc here to get it to scale.
|
||||
// Here the bottom right is the out of the rectangle.
|
||||
TRectangle multirc = {
|
||||
(int)(bpmem.copyTexSrcXY.x * MValueX),
|
||||
(int)(bpmem.copyTexSrcXY.y * MValueY),
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Check to where we should copy the image data from the EFB.
|
||||
// --------------------------
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (g_Config.bShowEFBCopyRegions)
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
// EFB to texture
|
||||
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
|
||||
if (!g_Config.bEFBCopyDisable)
|
||||
{
|
||||
if (g_Config.bCopyEFBToRAM)
|
||||
{
|
||||
TextureConverter::EncodeToRam(bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
(PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
|
||||
PE_copy.half_scale > 0, rc);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
(PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
|
||||
PE_copy.half_scale > 0, rc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// EFB to XFB
|
||||
if (g_Config.bUseXFB)
|
||||
{
|
||||
// the number of lines copied is determined by the y scale * source efb height
|
||||
float yScale = bpmem.dispcopyyscale / 256.0f;
|
||||
float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
|
||||
u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
|
||||
u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
|
||||
u32 dstHeight = (u32)xfbLines;
|
||||
XFB_Write(pXFB, multirc, dstWidth, dstHeight);
|
||||
// FIXME: we draw XFB from here in DC mode.
|
||||
// Bad hack since we can have multiple EFB to XFB copy before a draw.
|
||||
// Plus we should use width and height from VI regs (see VI->Update()).
|
||||
// Dixit donkopunchstania for the info.
|
||||
//DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
|
||||
if (g_VideoInitialize.bUseDualCore)
|
||||
XFB_Draw(pXFB, dstWidth, dstHeight, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
|
||||
// Seen in Spartan Warrior. Not sure how to deal with it yet.
|
||||
Renderer::Swap(multirc);
|
||||
}
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Clear the picture after it's done and submitted, to prepare for the next picture
|
||||
// --------------------------
|
||||
if (PE_copy.clear)
|
||||
{
|
||||
// Clear color
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
// Clear Z-Buffer target
|
||||
bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
|
||||
|
||||
// Update the view port for clearing the picture
|
||||
glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
|
||||
(multirc.right - multirc.left), (multirc.bottom - multirc.top));
|
||||
// ---------------------------
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders (glClear clears the entire buffer)
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
|
||||
{
|
||||
GLbitfield bits = 0;
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
|
||||
((clearColor>>8 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>0 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>24) & 0xff)*(1/255.0f));
|
||||
bits |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
|
||||
bits |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if (bRestoreZBufferTarget)
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
|
||||
glClear(bits);
|
||||
}
|
||||
|
||||
// Have to clear the target zbuffer
|
||||
if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
|
||||
{
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
||||
GL_REPORT_ERRORD();
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
// red should probably be the LSB
|
||||
glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
|
||||
((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
|
||||
((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
Renderer::SetColorMask();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
if (bRestoreZBufferTarget)
|
||||
{
|
||||
// restore target
|
||||
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
|
||||
glDrawBuffers(2, s_drawbuffers);
|
||||
}
|
||||
}
|
||||
Renderer::RestoreGLState();
|
||||
}
|
||||
break;
|
||||
// ==================================
|
||||
|
||||
case BPMEM_LOADTLUT:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
u32 tlutTMemAddr = (newval & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (g_VideoInitialize.bWii)
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
switch (addr & 0xFC) //texture sampler filter
|
||||
{
|
||||
case 0x28: // tevorder 0-3
|
||||
case 0x2C: // tevorder 4-7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevOrderChanged(addr - 0x28);
|
||||
}
|
||||
break;
|
||||
case 0x80: // TEX MODE 0
|
||||
case 0xA0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x84://TEX MODE 1
|
||||
case 0xA4:
|
||||
break;
|
||||
case 0x88://TEX IMAGE 0
|
||||
case 0xA8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x8C://TEX IMAGE 1
|
||||
case 0xAC:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x90://TEX IMAGE 2
|
||||
case 0xB0:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x94://TEX IMAGE 3
|
||||
case 0xB4:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x98://TEX TLUT
|
||||
case 0xB8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x9C://TEX UNKNOWN
|
||||
case 0xBC:
|
||||
//ERROR_LOG("texunknown%x = %x", addr, newval);
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
case 0xE0:
|
||||
case 0xE4:
|
||||
if (addr&1) { // don't compare with changes!
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
int num = (addr>>1)&0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
else
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr&0xF0) {
|
||||
case 0x10: // tevindirect 0-15
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x30:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xC0:
|
||||
case 0xD0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
case 0x80:
|
||||
case 0x90:
|
||||
case 0xA0:
|
||||
case 0xB0:
|
||||
|
||||
// Just update the bpmem struct, don't do anything else
|
||||
default:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
/*switch(addr) {
|
||||
case 0x01:
|
||||
case 0x02:
|
||||
case 0x03:
|
||||
case 0x04: break; // copy filter values
|
||||
case 0x0f: break; // mask
|
||||
case 0x27: break; // tev ind order
|
||||
case 0x44: break; // field mask
|
||||
case 0x45: break; // draw done
|
||||
case 0x46: break; // clock
|
||||
case 0x49:
|
||||
case 0x4a: break; // copy tex src
|
||||
case 0x4b: break; // copy tex dest
|
||||
case 0x4d: break; // copyMipMapStrideChannels
|
||||
case 0x4e: break; // disp copy scale
|
||||
case 0x4f: break; // clear color
|
||||
case 0x50: break; // clear color
|
||||
case 0x51: break; // casez
|
||||
case 0x52: break; // trigger efb copy
|
||||
case 0x53:
|
||||
case 0x54: break; // more copy filters
|
||||
case 0x55:
|
||||
case 0x56: break; // bounding box
|
||||
case 0x64:
|
||||
case 0x65: break; // tlut src dest
|
||||
case 0xe8: break; // fog range
|
||||
case 0xe9:
|
||||
case 0xea:
|
||||
case 0xeb:
|
||||
case 0xec:
|
||||
case 0xed: break; // fog
|
||||
case 0xfe: break; // mask
|
||||
default:
|
||||
// 0x58 = 0xf
|
||||
// 0x69 = 0x49e
|
||||
ERROR_LOG("bp%.2x = %x", addr, newval);
|
||||
}*/
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
Reference in New Issue
Block a user