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Movie/Frame: Amend variable naming
Amends variable naming related to translation unit locals and TAS input dialogs that were modified in the previous commit.
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@ -369,17 +369,18 @@ void CFrame::OnTASInput(wxCommandEvent& event)
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if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
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SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
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{
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g_TASInputDlg[i]->CreateGCLayout();
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g_TASInputDlg[i]->Show();
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g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
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m_tas_input_dialogs[i]->CreateGCLayout();
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m_tas_input_dialogs[i]->Show();
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m_tas_input_dialogs[i]->SetTitle(
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wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
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}
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if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
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!(Core::IsRunning() && !SConfig::GetInstance().bWii))
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{
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g_TASInputDlg[i + 4]->CreateWiiLayout(i);
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g_TASInputDlg[i + 4]->Show();
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g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
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m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
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m_tas_input_dialogs[i + 4]->Show();
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m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
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}
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}
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}
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