Movie/Frame: Amend variable naming

Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
This commit is contained in:
Lioncash
2017-04-02 02:34:38 -04:00
parent 7f0203a5b0
commit 678905764a
4 changed files with 19 additions and 18 deletions

View File

@ -369,17 +369,18 @@ void CFrame::OnTASInput(wxCommandEvent& event)
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
{
g_TASInputDlg[i]->CreateGCLayout();
g_TASInputDlg[i]->Show();
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
m_tas_input_dialogs[i]->CreateGCLayout();
m_tas_input_dialogs[i]->Show();
m_tas_input_dialogs[i]->SetTitle(
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
g_TASInputDlg[i + 4]->Show();
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
m_tas_input_dialogs[i + 4]->Show();
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}