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VideoBackends:Metal: Add support for vertex shader point and line expansion
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@ -83,7 +83,7 @@ public:
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void SetTexture(u32 idx, id<MTLTexture> texture);
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void SetSampler(u32 idx, const SamplerState& sampler);
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void SetComputeTexture(const Texture* texture);
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void InvalidateUniforms(bool vertex, bool fragment);
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void InvalidateUniforms(bool vertex, bool geometry, bool fragment);
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void SetUtilityUniform(const void* buffer, size_t size);
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void SetTexelBuffer(id<MTLBuffer> buffer, u32 offset0, u32 offset1);
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void SetVerticesAndIndices(id<MTLBuffer> vertices, id<MTLBuffer> indices);
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@ -180,6 +180,7 @@ private:
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{
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// clang-format off
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bool has_gx_vs_uniform : 1;
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bool has_gx_gs_uniform : 1;
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bool has_gx_ps_uniform : 1;
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bool has_utility_vs_uniform : 1;
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bool has_utility_ps_uniform : 1;
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