VideoBackends:Metal: Add support for vertex shader point and line expansion

This commit is contained in:
TellowKrinkle
2022-07-23 01:22:02 -05:00
parent 68f49df0f8
commit 678ee48bfc
4 changed files with 19 additions and 3 deletions

View File

@ -15,6 +15,7 @@
#include "VideoBackends/Metal/MTLTexture.h"
#include "VideoBackends/Metal/MTLUtil.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexShaderManager.h"
@ -462,9 +463,10 @@ void Metal::StateTracker::UnbindTexture(id<MTLTexture> texture)
}
}
void Metal::StateTracker::InvalidateUniforms(bool vertex, bool fragment)
void Metal::StateTracker::InvalidateUniforms(bool vertex, bool geometry, bool fragment)
{
m_flags.has_gx_vs_uniform &= !vertex;
m_flags.has_gx_gs_uniform &= !geometry;
m_flags.has_gx_ps_uniform &= !fragment;
}
@ -722,6 +724,14 @@ void Metal::StateTracker::PrepareRender()
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed,
Align(sizeof(VertexShaderConstants), AlignMask::Uniform));
}
if (!m_flags.has_gx_gs_uniform && pipe->UsesVertexBuffer(2))
{
m_flags.has_gx_gs_uniform = true;
[m_current_render_encoder setVertexBytes:&GeometryShaderManager::constants
length:sizeof(GeometryShaderConstants)
atIndex:2];
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
}
if (!m_flags.has_gx_ps_uniform)
{
m_flags.has_gx_ps_uniform = true;