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VideoBackends:Metal: Add support for vertex shader point and line expansion
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@ -5,6 +5,7 @@
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#include "VideoBackends/Metal/MTLStateTracker.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -88,7 +89,9 @@ void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32
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void Metal::VertexManager::UploadUniforms()
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{
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g_state_tracker->InvalidateUniforms(VertexShaderManager::dirty, PixelShaderManager::dirty);
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g_state_tracker->InvalidateUniforms(VertexShaderManager::dirty, GeometryShaderManager::dirty,
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PixelShaderManager::dirty);
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VertexShaderManager::dirty = false;
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GeometryShaderManager::dirty = false;
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PixelShaderManager::dirty = false;
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}
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