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PixelShaderGen: Some more work...
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@ -184,7 +184,7 @@ void PixelShaderCache::Shutdown()
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FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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PixelShaderUid uid;
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GetPixelShaderId(uid, dstAlphaMode, API_OPENGL, components);
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GetPixelShaderUid(uid, dstAlphaMode, API_OPENGL, components);
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// Check if the shader is already set
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if (last_entry)
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