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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
BPHack option removed (it was not used anymore)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5984 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,14 +94,12 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
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iniFile.Get("Hacks", "FIFOWatermarkTightness", &iFIFOWatermarkTightness, 50);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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@ -144,8 +142,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Get("Video", "UseXFB", &bUseXFB);
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if (iniFile.Exists("Video", "UseRealXFB"))
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "FIFOBPHack"))
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack);
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if (iniFile.Exists("Video", "FIFOWatermarkTightness"))
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iniFile.Get("Video", "FIFOWatermarkTightness", &iFIFOWatermarkTightness);
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if (iniFile.Exists("Video", "ProjectionHack"))
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@ -204,11 +200,9 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
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iniFile.Save(ini_file);
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}
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@ -119,7 +119,6 @@ struct VideoConfig
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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bool bFIFOBPhack;
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int iFIFOWatermarkTightness;
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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@ -137,10 +136,6 @@ struct VideoConfig
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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// With this enabled, the plugin renders directly to the backbuffer. Many features are
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// disabled but it might be faster on really old GPUs.
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bool bSimpleFB;
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// Static config per API
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bool bAllowSignedBytes;
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};
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