DSPHLE: Added an option for 48khz output and supporting upsampling code.

Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
mylek4
2010-11-12 03:39:07 +00:00
parent c6d95c9087
commit 67f850dd37
9 changed files with 149 additions and 109 deletions

View File

@ -57,74 +57,39 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
samples[i] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
m_indexR += numLeft * 2;
}
else
else //linear interpolation
{
// AyuanX: Up-sampling is not implemented yet
PanicAlert("Mixer: Up-sampling is not implemented yet!");
/*
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
//render numleft sample pairs to samples[]
//advance m_indexR with sample position
//remember fractional offset
while (num_stereo_samples) {
acc += core_sample_rate;
while (num_stereo_samples && (acc >= 48000)) {
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(samples++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(samples++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (m_mode == 1) { //linear
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (m_mode == 2) {//cubic
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
m_queueSize += 2;
}
*/
static u32 frac = 0;
const u32 ratio = (u32)( 65536.0f * 32000.0f / (float)m_sampleRate );
for (u32 i = 0; i < numLeft * 2; i+=2) {
u32 m_indexR2 = m_indexR + 2; //next sample
if ((m_indexR2 & INDEX_MASK) == (m_indexW & INDEX_MASK)) //..if it exists
m_indexR2 = m_indexR;
s16 l1 = Common::swap16(m_buffer[m_indexR & INDEX_MASK]); //current
s16 l2 = Common::swap16(m_buffer[m_indexR2 & INDEX_MASK]); //next
int sampleL = (l1 << 16) + (l2 - l1) * (u16)frac >> 16;
samples[i] = sampleL;
s16 r1 = Common::swap16(m_buffer[(m_indexR + 1) & INDEX_MASK]); //current
s16 r2 = Common::swap16(m_buffer[(m_indexR2 + 1) & INDEX_MASK]); //next
int sampleR = (r1 << 16) + (r2 - r1) * (u16)frac >> 16;
samples[i+1] = sampleR;
frac += ratio;
m_indexR += 2 * (u16)(frac >> 16);
frac &= 0xffff;
}
}
} else {
numLeft = 0;
}
@ -154,7 +119,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
if (m_throttle)
{
// The auto throttle function. This loop will put a ceiling on the CPU MHz.
while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
while (Common::AtomicLoad(m_numSamples) + RESERVED_SAMPLES >= MAX_SAMPLES)
{
if (g_dspInitialize.pEmulatorState)
{
@ -171,7 +136,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
}
// Check if we have enough free space
if (num_samples > MAX_SAMPLES - Common::AtomicLoad(m_numSamples))
if (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
return;
// AyuanX: Actual re-sampling work has been moved to sound thread
@ -190,12 +155,12 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
m_indexW += num_samples * 2;
if (m_sampleRate != 32000)
{
PanicAlert("Mixer: Up-sampling is not implemented yet!");
}
Common::AtomicAdd(m_numSamples, num_samples);
if (m_sampleRate == 32000)
Common::AtomicAdd(m_numSamples, num_samples);
else if (m_sampleRate == 48000)
Common::AtomicAdd(m_numSamples, num_samples * 1.5);
else
PanicAlert("Mixer: Unsupported sample rate.");
return;
}