Use _beginthreadex

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-10 20:22:25 +00:00
parent 112b742d31
commit 6800adf4dc
4 changed files with 51 additions and 21 deletions

View File

@ -18,6 +18,11 @@
#include "Setup.h"
#include "Thread.h"
#include "Log.h"
#ifdef USE_BEGINTHREADEX
#include <process.h>
#endif
#ifdef SETUP_TIMER_WAITING
#include <windows.h>
#include "ConsoleWindow.h"
@ -68,13 +73,11 @@ void CriticalSection::Leave()
Thread::Thread(ThreadFunc function, void* arg)
: m_hThread(NULL), m_threadId(0)
{
m_hThread = CreateThread(
0, // Security attributes
0, // Stack size
function,
arg,
0,
&m_threadId);
#ifdef USE_BEGINTHREADEX
m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
#else
m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
#endif
}
Thread::~Thread()

View File

@ -19,9 +19,23 @@
#define _THREAD_H_
#ifdef _WIN32
#if defined(_MSC_VER) && defined(_MT)
// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
// using _beginthreadex instead of CreateThread.
#define USE_BEGINTHREADEX
#endif
#include <windows.h>
#define THREAD_RETURN DWORD WINAPI
#ifdef USE_BEGINTHREADEX
#define THREAD_RETURN unsigned __stdcall
#else
#define THREAD_RETURN DWORD WINAPI
#endif
#else
#define THREAD_RETURN void*
#include <unistd.h>
#ifdef _POSIX_THREADS
@ -31,6 +45,7 @@
#else
#error unsupported platform (no pthreads?)
#endif
#endif
// Don't include common.h here as it will break LogManager
@ -75,9 +90,17 @@ public:
};
#ifdef _WIN32
typedef DWORD (WINAPI * ThreadFunc)(void* arg);
#ifdef USE_BEGINTHREADEX
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
#else
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
#endif
#else
typedef void* (*ThreadFunc)(void* arg);
#endif
class Thread
@ -97,12 +120,20 @@ public:
private:
#ifdef _WIN32
HANDLE m_hThread;
DWORD m_threadId;
#ifdef USE_BEGINTHREADEX
unsigned m_threadId;
#else
DWORD m_threadId;
#endif
#else
#ifdef _POSIX_THREADS
pthread_t thread_id;
#endif
#endif
};
@ -137,6 +168,7 @@ public:
private:
#ifdef _WIN32
HANDLE m_hEvent;
/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
So then we can just as well continue and hope for the best. I could try several times that
@ -144,12 +176,15 @@ private:
start another game without any noticable problems). But several times it failed to, and ended
with a crash. But it's better than an infinite deadlock. */
static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
#else
bool is_set_;
#ifdef _POSIX_THREADS
pthread_cond_t event_;
pthread_mutex_t mutex_;
#endif
#endif
};