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use renderbuf fo xfb
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@ -35,7 +35,7 @@ void Shutdown();
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRenderbuf);
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// returns size of the encoded data (in bytes)
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int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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