Some pathnames are used both by SCons and cpp which can be a bit tricky.

Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-20 02:45:31 +00:00
parent c9855f2c22
commit 6813a75ab2
15 changed files with 50 additions and 60 deletions

View File

@ -58,15 +58,15 @@ elif sys.platform == 'darwin' and not env['HAVE_WX']:
elif sys.platform == 'darwin' and env['HAVE_WX']:
exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
env.Install(env['binary_dir'] + 'Dolphin.app/Contents/' +
env.Install('#' + env['binary_dir'] + 'Dolphin.app/Contents/' +
'Library/Frameworks/Cg.framework',
'#Externals/Cg/Cg.framework/Cg')
env.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
env.Install('#' + env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
'#Source/Core/DolphinWX/resources/Dolphin.icns')
env.Plist(
env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
'#' + env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
Value(dict(
CFBundleExecutable = 'Dolphin',
CFBundleIconFile = 'Dolphin.icns',
@ -86,6 +86,6 @@ else:
if env['HAVE_WX']:
env.StaticLibrary(env['local_libs'] + 'memcard', memcardfiles)
env.Program(exeGUI, files, LIBS = env['LIBS'] + wxlibs + libs)
env.Program('#' + exeGUI, files, LIBS = env['LIBS'] + wxlibs + libs)
else:
env.Program(exeNoGUI, files, LIBS = env['LIBS'] + libs)
env.Program('#' + exeNoGUI, files, LIBS = env['LIBS'] + libs)