DolphinQt2: Show cached games before checking whether they exist on disk

DolphinWX already has this improvement in startup time, and it matters
a lot when you have a large game list.
This commit is contained in:
JosJuice
2018-05-26 18:22:14 +02:00
parent 17be4c69b9
commit 68152faf43
5 changed files with 105 additions and 13 deletions

View File

@ -73,7 +73,10 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
return result;
}
bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
bool GameFileCache::Update(
const std::vector<std::string>& all_game_paths,
std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache,
std::function<void(const std::string&)> game_removed_from_cache)
{
// Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
// TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
@ -102,21 +105,27 @@ bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
}
else
{
if (game_removed_from_cache)
game_removed_from_cache((*it)->GetFilePath());
cache_changed = true;
--end;
*it = std::move(*end);
m_cached_files.pop_back();
}
}
m_cached_files.erase(it, m_cached_files.end());
}
// Now that the previous loop has run, game_paths only contains paths that
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
for (const auto& path : game_paths)
for (const std::string& path : game_paths)
{
auto file = std::make_shared<GameFile>(path);
if (file->IsValid())
{
if (game_added_to_cache)
game_added_to_cache(file);
cache_changed = true;
m_cached_files.push_back(std::move(file));
}
@ -125,12 +134,19 @@ bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
return cache_changed;
}
bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_database)
bool GameFileCache::UpdateAdditionalMetadata(
const Core::TitleDatabase& title_database,
std::function<void(const std::shared_ptr<const GameFile>&)> game_updated)
{
bool cache_changed = false;
for (auto& file : m_cached_files)
cache_changed |= UpdateAdditionalMetadata(&file, title_database);
for (std::shared_ptr<GameFile>& file : m_cached_files)
{
const bool updated = UpdateAdditionalMetadata(&file, title_database);
cache_changed |= updated;
if (game_updated && updated)
game_updated(file);
}
return cache_changed;
}