Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.

Also a bit of spacing cleanup.
This commit is contained in:
Ryan Houdek
2014-01-19 11:06:53 -06:00
parent 6ad4c0efa6
commit 683dbc09ac
2 changed files with 38 additions and 39 deletions

View File

@ -1,18 +1,18 @@
set(SRCS GLExtensions/GLExtensions.cpp
FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
set(SRCS GLExtensions/GLExtensions.cpp
FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
set(LIBS videocommon
SOIL