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Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
This commit is contained in:
@ -1,18 +1,18 @@
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set(SRCS GLExtensions/GLExtensions.cpp
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FramebufferManager.cpp
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GLUtil.cpp
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PostProcessing.cpp
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ProgramShaderCache.cpp
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RasterFont.cpp
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Render.cpp
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SamplerCache.cpp
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StreamBuffer.cpp
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TextureCache.cpp
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TextureConverter.cpp
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VertexManager.cpp)
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set(SRCS GLExtensions/GLExtensions.cpp
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FramebufferManager.cpp
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GLUtil.cpp
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PostProcessing.cpp
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ProgramShaderCache.cpp
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RasterFont.cpp
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Render.cpp
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SamplerCache.cpp
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StreamBuffer.cpp
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TextureCache.cpp
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TextureConverter.cpp
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VertexManager.cpp)
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set(LIBS videocommon
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SOIL
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