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Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies. ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver. NVidia users just have to install a recent driver (version 197 is tested and working). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/CLRun/clrun/dynamiclib.h
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Externals/CLRun/clrun/dynamiclib.h
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#ifndef __DYNAMIC_LIBRARY_H
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#define __DYNAMIC_LIBRARY_H
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int loadLib(const char *filename);
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int unloadLib();
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void *getFunction(const char *funcname);
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#endif
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