Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.

If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Orphis
2010-06-29 02:23:09 +00:00
parent 374999d750
commit 685bae34e5
17 changed files with 3236 additions and 13 deletions

View File

@ -152,7 +152,7 @@ PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int hei
#if defined(HAVE_OPENCL) && HAVE_OPENCL
cl_int err;
sDecoderParameter& decoder = rgba ? g_DecodeParametersRGBA[texformat] : g_DecodeParametersNative[texformat];
if(!decoder.name || !decoder.kernel || decoder.format == PC_TEX_FMT_NONE)
if(!g_Inited || !decoder.name || !decoder.kernel || decoder.format == PC_TEX_FMT_NONE)
return PC_TEX_FMT_NONE;
#ifdef DEBUG_OPENCL
@ -193,7 +193,5 @@ PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int hei
#else
return PC_TEX_FMT_NONE;
#endif
return PC_TEX_FMT_NONE;
}