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Common: Move GetDeviceProperty() into its own header
Otherwise we include Windows headers in the entire codebase through CommonFuncs.h
This commit is contained in:
@ -309,6 +309,8 @@ if(WIN32)
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CompatPatches.cpp
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GL/GLInterface/WGL.cpp
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GL/GLInterface/WGL.h
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WindowsDevice.cpp
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WindowsDevice.h
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WindowsRegistry.cpp
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)
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elseif(APPLE)
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@ -92,28 +92,5 @@ std::optional<std::wstring> GetModuleName(void* hInstance)
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name.resize(size);
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return name;
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}
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std::wstring GetDeviceProperty(const HDEVINFO& device_info, const PSP_DEVINFO_DATA device_data,
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const DEVPROPKEY* requested_property)
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{
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DWORD required_size = 0;
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DEVPROPTYPE device_property_type;
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BOOL result;
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result = SetupDiGetDeviceProperty(device_info, device_data, requested_property,
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&device_property_type, nullptr, 0, &required_size, 0);
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if (!result && GetLastError() != ERROR_INSUFFICIENT_BUFFER)
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return std::wstring();
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std::vector<TCHAR> unicode_buffer(required_size / sizeof(TCHAR));
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result = SetupDiGetDeviceProperty(
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device_info, device_data, requested_property, &device_property_type,
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reinterpret_cast<PBYTE>(unicode_buffer.data()), required_size, nullptr, 0);
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if (!result)
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return std::wstring();
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return std::wstring(unicode_buffer.data());
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}
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#endif
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} // namespace Common
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@ -5,11 +5,6 @@
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#include <optional>
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#include <string>
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#ifdef _WIN32
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#include <SetupAPI.h>
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#include <cfgmgr32.h>
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#include <devpropdef.h>
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#endif
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#include "Common/CommonTypes.h"
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@ -64,9 +59,5 @@ std::string GetWin32ErrorString(unsigned long error_code);
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// Obtains a full path to the specified module.
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std::optional<std::wstring> GetModuleName(void* hInstance);
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// Obtains a device property and returns it as a wide string.
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std::wstring GetDeviceProperty(const HANDLE& device_info, const PSP_DEVINFO_DATA device_data,
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const DEVPROPKEY* requested_property);
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#endif
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} // namespace Common
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38
Source/Core/Common/WindowsDevice.cpp
Normal file
38
Source/Core/Common/WindowsDevice.cpp
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@ -0,0 +1,38 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef _WIN32
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#include "Common/WindowsDevice.h"
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#include <string>
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#include "Common/CommonFuncs.h"
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namespace Common
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{
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std::wstring GetDeviceProperty(const HDEVINFO& device_info, const PSP_DEVINFO_DATA device_data,
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const DEVPROPKEY* requested_property)
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{
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DWORD required_size = 0;
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DEVPROPTYPE device_property_type;
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BOOL result;
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result = SetupDiGetDeviceProperty(device_info, device_data, requested_property,
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&device_property_type, nullptr, 0, &required_size, 0);
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if (!result && GetLastError() != ERROR_INSUFFICIENT_BUFFER)
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return std::wstring();
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std::vector<TCHAR> unicode_buffer(required_size / sizeof(TCHAR));
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result = SetupDiGetDeviceProperty(
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device_info, device_data, requested_property, &device_property_type,
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reinterpret_cast<PBYTE>(unicode_buffer.data()), required_size, nullptr, 0);
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if (!result)
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return std::wstring();
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return std::wstring(unicode_buffer.data());
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}
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} // namespace Common
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#endif
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29
Source/Core/Common/WindowsDevice.h
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29
Source/Core/Common/WindowsDevice.h
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@ -0,0 +1,29 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef _WIN32
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#include <string>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <Windows.h>
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#include <SetupAPI.h>
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#include <cfgmgr32.h>
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#include <devpropdef.h>
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namespace Common
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{
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// Obtains a device property and returns it as a wide string.
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std::wstring GetDeviceProperty(const HANDLE& device_info, const PSP_DEVINFO_DATA device_data,
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const DEVPROPKEY* requested_property);
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} // namespace Common
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#endif
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