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only change shader if needed
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@ -283,8 +283,6 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glDrawArrays(GL_TRIANGLES, 0, usage/4);
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glUseProgram(0);
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}
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}
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