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Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
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@ -31,6 +31,7 @@
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#define GL_SRC1_ALPHA 0
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#define GL_BGRA GL_RGBA
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#define glDrawElementsBaseVertex
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#define glDrawRangeElementsBaseVertex
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#define GLRENDERBUFFERFORMAT 0x8058 /* RGBA8_OES */
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#endif
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#else
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