Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.

This commit is contained in:
Ryan Houdek
2013-07-26 14:50:51 +00:00
parent bff2bc1288
commit 6887a0c341
2 changed files with 7 additions and 6 deletions

View File

@ -31,6 +31,7 @@
#define GL_SRC1_ALPHA 0
#define GL_BGRA GL_RGBA
#define glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex
#define GLRENDERBUFFERFORMAT 0x8058 /* RGBA8_OES */
#endif
#else