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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
This is EXPERIMENTAL, in theory don't break any game but if so Revert this commit immediately please. Note: Beside Eternal Darkness needs DirectX 11 or DirectX 9 with Zelda Hack to works fine. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5986 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -67,6 +67,7 @@ void Write32(const u32 _iValue, const u32 _iAddress);
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// gfx plugin support
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetFinish(void);
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void ResetSetFinish(void);
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bool AllowIdleSkipping();
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// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
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