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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
This is EXPERIMENTAL, in theory don't break any game but if so Revert this commit immediately please. Note: Beside Eternal Darkness needs DirectX 11 or DirectX 9 with Zelda Hack to works fine. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5986 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -14,6 +14,7 @@ typedef void (*TimedCallback)(u64 userdata, int cyclesLate);
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typedef void (*TSetInterrupt)(u32 _causemask, bool _bSet);
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typedef int (*TRegisterEvent)(const char *name, TimedCallback callback);
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typedef void (*TScheduleEvent_Threadsafe)(int cyclesIntoFuture, int event_type, u64 userdata, bool fifoWait);
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typedef void (*TRemoveEvent)(int event_type);
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typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _iAddress);
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typedef void (*TVideoLog)(const char* _pMessage, int _bBreak);
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typedef void (*TSysMessage)(const char *fmt, ...);
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@ -74,6 +75,7 @@ typedef struct
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TSetInterrupt pSetInterrupt;
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TRegisterEvent pRegisterEvent;
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TScheduleEvent_Threadsafe pScheduleEvent_Threadsafe;
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TRemoveEvent pRemoveEvent;
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TGetMemoryPointer pGetMemoryPointer;
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TVideoLog pLog;
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TSysMessage pSysMessage;
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