mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -27,10 +27,6 @@
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// http://code.google.com/p/dolphin-emu/
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//
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// Include
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// -------------------
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#if defined HAVE_WX && HAVE_WX
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@ -45,12 +41,9 @@
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#include "SDL.h" // Local
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namespace InputCommon
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{
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// Degree to radian and back
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// -------------
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float Deg2Rad(float Deg)
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@ -83,9 +76,6 @@ bool IsDeadZone(float DeadZone, int x, int y)
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return false;
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}
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// Scale down stick values from 0x8000 to 0x80
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/* ----------------
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The value returned by SDL_JoystickGetAxis is a signed integer s16
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@ -112,33 +102,19 @@ int Pad_Convert(int _val)
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return _val;
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}
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// Adjust the radius
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// ----------------
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void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius)
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void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius)
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{
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// Get the radius setting
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int Tmp = atoi (SRadius.substr(0, SRadius.length() - 1).c_str());
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float RadiusSetting = Tmp / 100.0f;
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// Get current angle
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float Deg = Rad2Deg(atan2((float)_y, (float)_x));
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// Get the current radius
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float Radius = sqrt((float)(_x*_x + _y*_y));
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// Adjust radius
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Radius = Radius * RadiusSetting;
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// Produce new coordinates
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float x = Radius * cos(Deg2Rad(Deg));
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float y = Radius * sin(Deg2Rad(Deg));
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float RadiusSetting = (float)_Radius / 100.0f;
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float x = (float)_x * RadiusSetting;
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float y = (float)_y * RadiusSetting;
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// Update values
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_x = (int)x, _y = (int)y;
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_x = (s8)x;
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_y = (s8)y;
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}
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/* Convert the stick raidus from a square or rounded box to a circular radius. I don't know what
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input values the actual GC controller produce for the GC, it may be a square, a circle or
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something in between. But one thing that is certain is that PC pads differ in their output
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@ -173,8 +149,9 @@ float Square2CircleDistance(float deg)
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return Distance;
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}
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// Produce a perfect circle from an original square or rounded box
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void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circle2Square)
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void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square)
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{
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// Do we need to do this check?
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if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
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@ -184,8 +161,7 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
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// Convert to circle
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// -----------
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// Get the manually configured diagonal distance
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int Tmp = atoi (SDiagonal.substr(0, SDiagonal.length() - 1).c_str());
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float Diagonal = Tmp / 100.0f;
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float Diagonal = (float)_Diagonal / 100.0f;
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// First make a perfect square in case we don't have one already
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float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
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@ -226,9 +202,6 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
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//Console::Print("%f %f %i", corner_circle_dist, Diagonal, Tmp));
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}
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// Windows Virtual Key Codes Names
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// ---------------------
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#ifdef _WIN32
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|
@ -28,34 +28,14 @@
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//
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// Include
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// -------------------
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#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
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#include "SDL.h" // Local
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#include "XInput.h"
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// Definitions
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// -------------------
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int g_LastPad = 0;
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namespace InputCommon
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{
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// Definitions
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// -------------------
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// Search attached devices. Populate joyinfo for all attached physical devices.
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// -----------------------
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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@ -112,140 +92,6 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
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}
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// Supporting functions
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// ----------------
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// Read current joystick status
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/* ----------------
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The value PadMapping[].buttons[] is the number of the assigned joypad button,
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PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */
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// Read buttons status. Called from GetJoyState().
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// ----------------------
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void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int button, int NumButtons)
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{
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int ctl_button = _PadMapping.buttons[button];
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if (ctl_button < NumButtons)
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{
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_PadState.buttons[button] = SDL_JoystickGetButton(_PadState.joy, ctl_button);
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}
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}
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// Request joystick state.
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// ----------------------
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/* Called from: PAD_GetStatus()
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Input: The virtual device 0, 1, 2 or 3
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Function: Updates the PadState struct with the current pad status. The input value "controller" is
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for a virtual controller 0 to 3. */
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void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int Controller, int NumButtons)
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{
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// Update the gamepad status
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SDL_JoystickUpdate();
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// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
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_PadState.axis[CTL_MAIN_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_X]);
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_PadState.axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_Y]);
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_PadState.axis[CTL_SUB_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_X]);
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_PadState.axis[CTL_SUB_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_Y]);
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// Update the analog trigger axis values
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#ifdef _WIN32
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if (_PadMapping.triggertype == CTL_TRIGGER_SDL)
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{
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#endif
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// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
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if(_PadMapping.buttons[CTL_L_SHOULDER] >= 1000) _PadState.axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); else _PadState.axis[CTL_L_SHOULDER] = 0;
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if(_PadMapping.buttons[CTL_R_SHOULDER] >= 1000) _PadState.axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); else _PadState.axis[CTL_R_SHOULDER] = 0;
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#ifdef _WIN32
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}
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else
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{
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// XInput triggers for Xbox360 pads
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_PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
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_PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
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}
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#endif
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// Update button states to on or off
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ReadButton(_PadState, _PadMapping, CTL_L_SHOULDER, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_R_SHOULDER, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_A_BUTTON, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_B_BUTTON, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_X_BUTTON, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_Y_BUTTON, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_Z_TRIGGER, NumButtons);
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ReadButton(_PadState, _PadMapping, CTL_START, NumButtons);
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// Update Halfpress state, this one is not in the standard _PadState.buttons array
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if (_PadMapping.halfpress < NumButtons && _PadMapping.halfpress >= 0)
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_PadState.halfpress = SDL_JoystickGetButton(_PadState.joy, _PadMapping.halfpress);
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else
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_PadState.halfpress = 0;
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// Check if we have an analog or digital joypad
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if (_PadMapping.controllertype == CTL_DPAD_HAT)
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{
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_PadState.dpad = SDL_JoystickGetHat(_PadState.joy, _PadMapping.dpad);
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}
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else
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{
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// Only do this if the assigned button is in range (to allow for the current way of saving keyboard
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// keys in the same array)
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if(_PadMapping.dpad2[CTL_D_PAD_UP] <= NumButtons)
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_PadState.dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_UP]);
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if(_PadMapping.dpad2[CTL_D_PAD_DOWN] <= NumButtons)
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_PadState.dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_DOWN]);
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if(_PadMapping.dpad2[CTL_D_PAD_LEFT] <= NumButtons)
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_PadState.dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_LEFT]);
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if(_PadMapping.dpad2[CTL_D_PAD_RIGHT] <= NumButtons)
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_PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]);
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}
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#ifdef SHOW_PAD_STATUS
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// Show the status of all connected pads
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//ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
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//if ((g_LastPad == 0 && Controller == 0) || Controller < g_LastPad) Console->ClearScreen();
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g_LastPad = Controller;
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NOTICE_LOG(CONSOLE,
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"Pad | Number:%i Enabled:%i Handle:%i\n"
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"Main Stick | X:%03i Y:%03i\n"
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"C Stick | X:%03i Y:%03i\n"
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"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
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"Buttons | A:%i X:%i\n"
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"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
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"======================================================\n",
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Controller, _PadMapping.enabled, _PadState.joy,
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_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
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_PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y],
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(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
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_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],
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_PadState.axis[InputCommon::CTL_L_SHOULDER], _PadState.axis[InputCommon::CTL_R_SHOULDER],
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_PadState.halfpress,
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_PadState.buttons[InputCommon::CTL_A_BUTTON], _PadState.buttons[InputCommon::CTL_X_BUTTON],
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(_PadMapping.controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
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_PadState.dpad,
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_PadState.dpad2[InputCommon::CTL_D_PAD_UP], _PadState.dpad2[InputCommon::CTL_D_PAD_DOWN]
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);
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#endif
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}
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|
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|
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|
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|
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|
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|
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// Configure button mapping
|
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// ----------
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|
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// Avoid extreme axis values
|
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// ---------------------
|
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/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
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@ -367,8 +213,6 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
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}
|
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}
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}
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/////////////////////////////////////////////////////////// Configure button mapping
|
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|
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|
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} // InputCommon
|
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|
@ -1,39 +1,24 @@
|
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|
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// Project description
|
||||
// -------------------
|
||||
// Name: SDL Input
|
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// Description: Common SDL Input Functions
|
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//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
//
|
||||
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
#ifndef _SDL_h
|
||||
#define _SDL_h
|
||||
|
||||
|
||||
// Include
|
||||
// -------------------
|
||||
#include <iostream> // System
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
@ -55,52 +40,27 @@
|
||||
#include "Common.h" // Common
|
||||
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
// Settings
|
||||
// ----------
|
||||
// Show a status window with the detected axes, buttons and so on
|
||||
//#define SHOW_PAD_STATUS
|
||||
|
||||
|
||||
|
||||
// Structures
|
||||
/* -------------------
|
||||
CONTROLLER_STATE buttons (PadState) = 0 or 1
|
||||
CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
|
||||
|
||||
Please remember: The axis limit is hardcoded here, if you allow more axises (for
|
||||
example for analog A and B buttons) you must first incrase the size of the axis array
|
||||
size here
|
||||
*/
|
||||
struct CONTROLLER_STATE // GC PAD INFO/STATE
|
||||
enum EButtonType
|
||||
{
|
||||
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
|
||||
int dpad; // Automatic SDL D-Pad (8 directions + neutral)
|
||||
int dpad2[4]; // D-pad using buttons
|
||||
int axis[6]; // 2 x 2 Axes (Main & Sub)
|
||||
int halfpress; // Halfpress... you know, like not fully pressed ;)...
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
CTL_AXIS = 0,
|
||||
CTL_HAT,
|
||||
CTL_BUTTON,
|
||||
CTL_KEY,
|
||||
};
|
||||
|
||||
struct CONTROLLER_MAPPING // GC PAD MAPPING
|
||||
enum ETriggerType
|
||||
{
|
||||
bool enable;
|
||||
int buttons[8]; // (See above)
|
||||
int dpad; // (See above)
|
||||
int dpad2[4]; // (See above)
|
||||
int axis[6]; // (See above)
|
||||
int halfpress; // (See above)
|
||||
int deadzone; // Deadzone... what else?
|
||||
int ID; // SDL joystick device ID
|
||||
int controllertype; // Hat: Hat or custom buttons
|
||||
int triggertype; // Triggers range
|
||||
std::string SRadius, SDiagonal, SRadiusC, SDiagonalC;
|
||||
bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC;
|
||||
bool rumble;
|
||||
int eventnum; // Linux Event Number, Can't be found dynamically yet
|
||||
CTL_TRIGGER_SDL = 0,
|
||||
CTL_TRIGGER_XINPUT,
|
||||
};
|
||||
|
||||
enum EXInputTrigger
|
||||
{
|
||||
XI_TRIGGER_L = 0,
|
||||
XI_TRIGGER_R,
|
||||
};
|
||||
|
||||
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
||||
@ -114,66 +74,10 @@ struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
||||
bool Good; // Pad is good (it has at least one button or axis)
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
};
|
||||
enum
|
||||
{
|
||||
// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
|
||||
CTL_MAIN_X = 2,
|
||||
CTL_MAIN_Y,
|
||||
CTL_SUB_X,
|
||||
CTL_SUB_Y
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CTL_L_SHOULDER = 0,
|
||||
CTL_R_SHOULDER,
|
||||
CTL_A_BUTTON,
|
||||
CTL_B_BUTTON,
|
||||
CTL_X_BUTTON,
|
||||
CTL_Y_BUTTON,
|
||||
CTL_Z_TRIGGER,
|
||||
CTL_START
|
||||
};
|
||||
// DPad Type
|
||||
enum
|
||||
{
|
||||
CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
|
||||
CTL_DPAD_CUSTOM // Custom directional pad settings
|
||||
};
|
||||
// Trigger Type
|
||||
enum
|
||||
{
|
||||
CTL_TRIGGER_SDL = 0, //
|
||||
CTL_TRIGGER_XINPUT // The XBox 360 pad
|
||||
};
|
||||
enum
|
||||
{
|
||||
CTL_D_PAD_UP = 0,
|
||||
CTL_D_PAD_DOWN,
|
||||
CTL_D_PAD_LEFT,
|
||||
CTL_D_PAD_RIGHT
|
||||
};
|
||||
// Button type for the configuration
|
||||
enum
|
||||
{
|
||||
CTL_AXIS = 0,
|
||||
CTL_HAT,
|
||||
CTL_BUTTON,
|
||||
CTL_KEY
|
||||
};
|
||||
// XInput buttons
|
||||
enum
|
||||
{
|
||||
XI_TRIGGER_L = 0,
|
||||
XI_TRIGGER_R
|
||||
};
|
||||
|
||||
// Declarations
|
||||
// ---------
|
||||
|
||||
// General functions
|
||||
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
|
||||
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
|
||||
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
|
||||
|
||||
// Value conversion
|
||||
@ -182,17 +86,11 @@ float Rad2Deg(float Rad);
|
||||
int Pad_Convert(int _val);
|
||||
float SquareDistance(float deg);
|
||||
bool IsDeadZone(float DeadZone, int x, int y);
|
||||
void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circle2Square = false);
|
||||
void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius);
|
||||
|
||||
void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
|
||||
void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
|
||||
// Input configuration
|
||||
std::string VKToString(int keycode);
|
||||
|
||||
#ifndef _SDL_MAIN_
|
||||
extern int g_LastPad;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
} // InputCommon
|
||||
|
||||
|
Reference in New Issue
Block a user