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PixelShader: Store fog color as an integer.
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@ -18,7 +18,8 @@ struct PixelShaderConstants
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float4 zbias[2];
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float4 indtexscale[2];
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int4 indtexmtx[6];
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float4 fog[3];
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int4 fogcolor;
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float4 fog[2];
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// For pixel lighting
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float4 plights[40];
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