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PixelShader: Store fog color as an integer.
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@ -16,6 +16,7 @@
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#define I_ZBIAS "czbias"
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#define I_INDTEXSCALE "cindscale"
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#define I_INDTEXMTX "cindmtx"
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#define I_FOGCOLOR "cfogcolor"
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#define I_FOG "cfog"
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#define I_PLIGHTS "cPLights"
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#define I_PMATERIALS "cPmtrl"
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@ -29,7 +30,8 @@
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#define C_ZBIAS (C_TEXDIMS + 8) //17
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#define C_INDTEXSCALE (C_ZBIAS + 2) //19
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#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
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#define C_FOG (C_INDTEXMTX + 6) //27
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#define C_FOGCOLOR (C_INDTEXMTX + 6) //27
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#define C_FOG (C_FOGCOLOR + 1) //28
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#define C_PLIGHTS (C_FOG + 3)
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#define C_PMATERIALS (C_PLIGHTS + 40)
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