1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-11 10:30:02 +00:00
parent 5ba51ed789
commit 68f39cb287
18 changed files with 271 additions and 136 deletions

View File

@ -52,6 +52,13 @@
namespace InputCommon
{
//////////////////////////////////////////////////////////////////////////////////////////
// Settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Show a status window with the detected axes, buttons and so on
//#define SHOW_PAD_STATUS
//////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Structures
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -198,7 +205,7 @@ int Pad_Convert(int _val);
std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping);
#ifndef _SDL_MAIN_
extern int g_LastPad;
#endif
////////////////////////////