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nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to. 2. Fixed the Allow out of focus input option again 3. Allow changing of the mapped pads while a game is running 4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped 5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -52,6 +52,13 @@
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namespace InputCommon
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{
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//////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Show a status window with the detected axes, buttons and so on
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//#define SHOW_PAD_STATUS
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//////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Structures
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -198,7 +205,7 @@ int Pad_Convert(int _val);
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std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping);
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#ifndef _SDL_MAIN_
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extern int g_LastPad;
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#endif
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////////////////////////////
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