mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to. 2. Fixed the Allow out of focus input option again 3. Allow changing of the mapped pads while a game is running 4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped 5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -136,7 +136,7 @@ void Config::Save(int Slot)
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{
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a new section name after the joypad name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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@ -175,7 +175,7 @@ void Config::Save(int Slot)
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//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
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}
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//Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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file.Save("nJoy.ini");
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}
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@ -224,8 +224,8 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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if(g_Config.bSaveByID)
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{
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected PadMapping */
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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the current amount of connected pads */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a section name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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@ -263,6 +263,6 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
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}
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//Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
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Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
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}
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@ -70,11 +70,6 @@ void ConfigBox::PadGetStatus()
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int PhysicalDevice = PadMapping[notebookpage].ID;
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int TriggerType = PadMapping[notebookpage].triggertype;
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// Check that Dolphin is in focus, otherwise don't update the pad status
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if (!g_Config.bCheckFocus && IsFocus())
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InputCommon::GetJoyState(PadState[notebookpage], PadMapping[notebookpage], notebookpage, joyinfo[PadMapping[notebookpage].ID].NumButtons);
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//////////////////////////////////////
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// Analog stick
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -220,13 +215,17 @@ std::string ShowStatus(int VirtualController)
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return StringFromFormat(
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//"Version: %i.%i.%i\n"
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"All pads:\n"
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"Enabled: %i %i %i %i\n"
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"ID: %i %i %i %i\n"
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"Controllertype: %i %i %i %i\n"
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"SquareToCircle: %i %i %i %i\n\n"
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"Handles: %p %p %p %p\n"
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"SquareToCircle: %i %i %i %i\n\n"
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#ifdef _WIN32
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"Handles: %i %i %i %i\n"
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"XInput: %i %i %i\n"
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#endif
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"XInput: %i %i %i\n"
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"This pad:\n"
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"Axes: %s\n"
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"Hats: %s\n"
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"But: %s\n"
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@ -236,10 +235,9 @@ std::string ShowStatus(int VirtualController)
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PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
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PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
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PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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#ifdef _WIN32
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
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#endif
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StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
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@ -251,8 +249,17 @@ std::string ShowStatus(int VirtualController)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::Update()
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{
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// Show the current status
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/**/
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// Check that Dolphin is in focus, otherwise don't update the pad status
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/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
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but I allow that since it can confuse the user if the input status in the configuration window
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is not update when the emulator is paused. */
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if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
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{
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for (int i = 0; i < joyinfo.size(); i++)
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InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
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}
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// Show the current status in a window in the wxPanel
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#ifdef SHOW_PAD_STATUS
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m_pStatusBar->SetLabel(wxString::Format(
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"%s", ShowStatus(notebookpage).c_str()
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@ -159,10 +159,16 @@ void ConfigBox::OnKeyDown(wxKeyEvent& event)
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// Close window
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::OnClose(wxCloseEvent& /*event*/)
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void ConfigBox::OnClose(wxCloseEvent& event)
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{
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EndModal(0);
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if(!g_EmulatorRunning) Shutdown(); // Close pads, unless we are running a game
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// Allow wxWidgets to close the window
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event.Skip();
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// Stop the timer
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m_ConstantTimer->Stop();
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// Close pads, unless we are running a game
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if(!g_EmulatorRunning) Shutdown();
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}
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// Call about dialog
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@ -977,9 +983,9 @@ void ConfigBox::CreateGUIControls()
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// Don't allow these changes when running
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if(g_EmulatorRunning)
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{
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m_Joyname[i]->Enable(false);
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//m_Joyname[i]->Enable(false);
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m_Joyattach[i]->Enable(false);
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m_ControlType[i]->Enable(false);
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//m_ControlType[i]->Enable(false);
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}
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// Update GUI
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@ -88,8 +88,10 @@ std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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InputCommon::CONTROLLER_STATE PadState[4];
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InputCommon::CONTROLLER_MAPPING PadMapping[4];
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bool g_EmulatorRunning = false;
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int NumPads = 0, NumGoodPads = 0;
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HWND m_hWnd; // Handle to window
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int NumPads = 0, NumGoodPads = 0, LastPad = 0;
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#ifdef _WIN32
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HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window
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#endif
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SPADInitialize *g_PADInitialize = NULL;
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// TODO: fix this dirty hack to stop missing symbols
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@ -187,28 +189,28 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
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void DllConfig(HWND _hParent)
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{
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// Debugging
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//Console::Open();
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#ifdef SHOW_PAD_STATUS
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Console::Open(100);
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m_hConsole = Console::GetHwnd();
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#endif
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#ifdef _WIN32
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// Start the pads so we can use them in the configuration and advanced controls
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if(!g_EmulatorRunning)
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{
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Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
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// Check if a DirectInput error occured
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if(ReloadDLL())
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{
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PostMessage(_hParent, WM_USER, NJOY_RELOAD, 0);
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return;
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}
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}
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m_frame = new ConfigBox(NULL);
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m_frame->ShowModal();
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m_frame->Show();
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/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
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SetDataFormat() DirectX error -2147024809" after a few Open and Close */
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if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
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|| (PadMapping[1].enabled && PadState[1].joy == NULL)
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|| (PadMapping[2].enabled && PadState[2].joy == NULL)
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|| (PadMapping[3].enabled && PadState[3].joy == NULL))
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{
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//PostMessage(_hParent, 25, 0, 0);
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Console::Print("%s\n", SDL_GetError());
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}
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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@ -238,7 +240,10 @@ void DllDebugger(HWND _hParent, bool Show) {}
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void Initialize(void *init)
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{
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// Debugging
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//Console::Open();
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#ifdef SHOW_PAD_STATUS
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Console::Open(100);
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m_hConsole = Console::GetHwnd();
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#endif
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Console::Print("Initialize: %i\n", SDL_WasInit(0));
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g_PADInitialize = (SPADInitialize*)init;
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g_EmulatorRunning = true;
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@ -251,18 +256,11 @@ void Initialize(void *init)
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m_hWnd = (HWND)g_PADInitialize->hWnd;
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#endif
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Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
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// Populate joyinfo for all attached devices if the configuration window is not already open
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if(!m_frame) Search_Devices(joyinfo, NumPads, NumGoodPads);
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/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
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SetDataFormat() DirectX error -2147024809" after a few Open and Close */
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if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
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|| (PadMapping[1].enabled && PadState[1].joy == NULL)
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|| (PadMapping[2].enabled && PadState[2].joy == NULL)
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|| (PadMapping[3].enabled && PadState[3].joy == NULL))
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{
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g_PADInitialize->padNumber = -1;
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Console::Print("%s\n", SDL_GetError());
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}
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// Check if a DirectInput error occured
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if(ReloadDLL()) g_PADInitialize->padNumber = -1;
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}
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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@ -299,27 +297,40 @@ void Shutdown()
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{
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Console::Print("Shutdown: %i\n", SDL_WasInit(0));
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// Always change this variable
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g_EmulatorRunning = false;
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// Don't shutdown if the configuration window is still showing
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if (m_frame) return;
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/* Close all devices carefully. We must check that we are not accessing any undefined
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vector elements or any bad devices */
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for (int i = 0; i < 4; i++)
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{
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if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
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if (joyinfo.at(PadMapping[i].ID).Good)
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if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
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if(SDL_JoystickOpened(PadMapping[i].ID))
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{
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SDL_JoystickClose(PadState[i].joy);
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PadState[i].joy = NULL;
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}
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}
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// Clear the physical device info
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joyinfo.clear();
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NumPads = 0;
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NumGoodPads = 0;
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// Finally close SDL
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if (SDL_WasInit(0)) SDL_Quit();
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// Remove the pointer to the initialize data
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g_PADInitialize = NULL;
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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g_EmulatorRunning = false;
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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FreeDirectInput();
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@ -376,7 +387,7 @@ unsigned int PAD_GetAttachedPads()
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if (PadMapping[2].enabled) connected |= 4;
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if (PadMapping[3].enabled) connected |= 8;
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//Console::Print("PAD_GetAttachedPads: %i %i %i\n", PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled);
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//Console::Print("PAD_GetAttachedPads: %i %i %i %i\n", PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled);
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return connected;
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}
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@ -388,16 +399,17 @@ unsigned int PAD_GetAttachedPads()
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// Function: Gives the current pad status to the Core
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void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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{
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//Console::Print("%i %i %i\n", _numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy);
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//Console::Print("PAD_GetStatus(): %i %i %i\n", _numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy);
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// Check if the pad is enabled
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/* Check if the pad is enabled and avaliable, currently we don't disable pads just because they are
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disconnected */
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if (!PadMapping[_numPAD].enabled || !PadState[_numPAD].joy) return;
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// Clear pad status
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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// Check that Dolphin is in focus, otherwise don't update the pad status
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if (!g_Config.bCheckFocus && IsFocus())
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if (g_Config.bCheckFocus || IsFocus())
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GetJoyState(PadState[_numPAD], PadMapping[_numPAD], _numPAD, joyinfo[PadMapping[_numPAD].ID].NumButtons);
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// Get type
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@ -525,53 +537,81 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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// Use rumble
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Pad_Use_Rumble(_numPAD, _pPADStatus);
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/* Debugging
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if(_numPAD == 1)
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{
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Console::ClearScreen();
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Console::Print(
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"Pad %i: %i %i\n"
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"State: L:%i R:%i HalfPress:%i\n"
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"Trigger type: %s StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
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"Buttons: %i X:%i\n"
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"D-Pad type: %s L:%i R:%i U:%i D:%i",
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// Debugging
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/*
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// Show the status of all connected pads
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if ((LastPad == 0 && _numPAD == 0) || _numPAD < LastPad) Console::ClearScreen();
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LastPad = _numPAD;
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Console::Print(
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"Pad | Number:%i Enabled:%i Handle:%i\n"
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"Trigger | StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
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"Buttons | Overall:%i X:%i\n"
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"======================================================\n",
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_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
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_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
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PadState[_numPAD].buttons[CTL_L_SHOULDER], PadState[_numPAD].buttons[CTL_R_SHOULDER], PadState[_numPAD].halfpress,
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PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER], PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER], PadState[_numPAD].halfpress,
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(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
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_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
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(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
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_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
|
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_pPADStatus->button, PadState[_numPAD].buttons[CTL_X_BUTTON],
|
||||
|
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(PadMapping[_numPAD].controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
|
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0, 0, 0, 0
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);
|
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}*/
|
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_pPADStatus->button, PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
|
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);
|
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*/
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////// Spec functions
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
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// Supporting functions
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//******************************************************************************
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
|
||||
SetDataFormat() DirectX error -2147024809" after exactly four SDL_Init() and SDL_Quit() */
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool ReloadDLL()
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{
|
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if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
|
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|| (PadMapping[1].enabled && PadState[1].joy == NULL)
|
||||
|| (PadMapping[2].enabled && PadState[2].joy == NULL)
|
||||
|| (PadMapping[3].enabled && PadState[3].joy == NULL))
|
||||
{
|
||||
// Check if it was an error and not just no pads connected
|
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std::string StrError = SDL_GetError();
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if (StrError.find("IDirectInputDevice2") != std::string::npos)
|
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{
|
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// Clear the physical device info
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joyinfo.clear();
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NumPads = 0;
|
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NumGoodPads = 0;
|
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// Close SDL
|
||||
if (SDL_WasInit(0)) SDL_Quit();
|
||||
// Log message
|
||||
Console::Print("Error: %s\n", StrError.c_str());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if Dolphin is in focus
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool IsFocus()
|
||||
{
|
||||
return true;
|
||||
|
||||
#ifdef _WIN32
|
||||
HWND RenderingWindow = NULL; if (g_PADInitialize) RenderingWindow = g_PADInitialize->hWnd;
|
||||
HWND Parent = GetParent(RenderingWindow);
|
||||
HWND TopLevel = GetParent(Parent);
|
||||
HWND Config = NULL; if (m_frame) Config = (HWND)m_frame->GetHWND();
|
||||
// Support both rendering to main window and not
|
||||
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config)
|
||||
// Support both rendering to main window and not, and the config and eventual console window
|
||||
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config || GetForegroundWindow() == m_hConsole)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -30,14 +30,15 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef __NJOY_h__
|
||||
#define __NJOY_h__
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Set this if you want to use the rumble 'hack' for controller one
|
||||
//#define USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Show a status window with the detected axes, buttons and so on
|
||||
//#define SHOW_PAD_STATUS
|
||||
//////////////////////////
|
||||
|
||||
|
||||
@ -125,8 +126,10 @@ extern std::vector<u8> Keys;
|
||||
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
|
||||
extern InputCommon::CONTROLLER_STATE PadState[4];
|
||||
extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
|
||||
extern HWND m_hWnd; // Handle to window
|
||||
extern int NumPads, NumGoodPads; // Number of goods pads
|
||||
#ifdef _WIN32
|
||||
extern HWND m_hWnd, m_hConsole; // Handle to window
|
||||
#endif
|
||||
extern int NumPads, NumGoodPads, LastPad; // Number of goods pads
|
||||
#endif
|
||||
|
||||
|
||||
@ -137,8 +140,12 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
|
||||
void DEBUG_INIT();
|
||||
void DEBUG_QUIT();
|
||||
bool IsFocus();
|
||||
bool ReloadDLL();
|
||||
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
|
||||
|
||||
//void SaveConfig();
|
||||
//void LoadConfig();
|
||||
|
||||
|
||||
#endif __NJOY_h__
|
Reference in New Issue
Block a user