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nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to. 2. Fixed the Allow out of focus input option again 3. Allow changing of the mapped pads while a game is running 4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped 5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,7 +136,7 @@ void Config::Save(int Slot)
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{
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a new section name after the joypad name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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@ -175,7 +175,7 @@ void Config::Save(int Slot)
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//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
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}
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//Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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file.Save("nJoy.ini");
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}
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@ -224,8 +224,8 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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if(g_Config.bSaveByID)
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{
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected PadMapping */
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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the current amount of connected pads */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a section name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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@ -263,6 +263,6 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
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}
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//Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
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Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
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}
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