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https://github.com/dolphin-emu/dolphin.git
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nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to. 2. Fixed the Allow out of focus input option again 3. Allow changing of the mapped pads while a game is running 4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped 5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,11 +70,6 @@ void ConfigBox::PadGetStatus()
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int PhysicalDevice = PadMapping[notebookpage].ID;
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int TriggerType = PadMapping[notebookpage].triggertype;
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// Check that Dolphin is in focus, otherwise don't update the pad status
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if (!g_Config.bCheckFocus && IsFocus())
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InputCommon::GetJoyState(PadState[notebookpage], PadMapping[notebookpage], notebookpage, joyinfo[PadMapping[notebookpage].ID].NumButtons);
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//////////////////////////////////////
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// Analog stick
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -220,13 +215,17 @@ std::string ShowStatus(int VirtualController)
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return StringFromFormat(
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//"Version: %i.%i.%i\n"
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"All pads:\n"
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"Enabled: %i %i %i %i\n"
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"ID: %i %i %i %i\n"
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"Controllertype: %i %i %i %i\n"
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"SquareToCircle: %i %i %i %i\n\n"
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"Handles: %p %p %p %p\n"
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"SquareToCircle: %i %i %i %i\n\n"
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#ifdef _WIN32
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"Handles: %i %i %i %i\n"
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"XInput: %i %i %i\n"
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#endif
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"XInput: %i %i %i\n"
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"This pad:\n"
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"Axes: %s\n"
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"Hats: %s\n"
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"But: %s\n"
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@ -236,10 +235,9 @@ std::string ShowStatus(int VirtualController)
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PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
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PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
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PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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#ifdef _WIN32
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
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#endif
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StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
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@ -251,8 +249,17 @@ std::string ShowStatus(int VirtualController)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::Update()
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{
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// Show the current status
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/**/
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// Check that Dolphin is in focus, otherwise don't update the pad status
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/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
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but I allow that since it can confuse the user if the input status in the configuration window
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is not update when the emulator is paused. */
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if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
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{
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for (int i = 0; i < joyinfo.size(); i++)
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InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
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}
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// Show the current status in a window in the wxPanel
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#ifdef SHOW_PAD_STATUS
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m_pStatusBar->SetLabel(wxString::Format(
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"%s", ShowStatus(notebookpage).c_str()
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