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VideoCommon: Add vertex shader point and line expansion
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@ -358,7 +358,7 @@ bool DXContext::CreateGXRootSignature()
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SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 3,
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1, D3D12_SHADER_VISIBILITY_VERTEX);
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param_count++;
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SetRootParamConstant(¶ms[param_count], 2, 1, D3D12_SHADER_VISIBILITY_VERTEX);
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SetRootParamConstant(¶ms[param_count], 3, 1, D3D12_SHADER_VISIBILITY_VERTEX);
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param_count++;
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// Since these must be contiguous, pixel lighting goes to bbox if not enabled.
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