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VideoCommon: Add vertex shader point and line expansion
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@ -102,9 +102,18 @@ struct VertexShaderConstants
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std::array<u32, 8> vertex_offset_texcoords;
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};
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enum class VSExpand : u32
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{
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None = 0,
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Point,
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Line,
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};
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struct GeometryShaderConstants
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{
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float4 stereoparams;
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float4 lineptparams;
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int4 texoffset;
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VSExpand vs_expand; // Used by VS point/line expansion in ubershaders
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u32 pad[3];
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};
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