VideoCommon: Add vertex shader point and line expansion

This commit is contained in:
TellowKrinkle
2022-07-23 00:47:04 -05:00
parent 804e42150e
commit 68f49df0f8
17 changed files with 584 additions and 73 deletions

View File

@ -5,6 +5,7 @@
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/VideoCommon.h"
@ -44,6 +45,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader;
bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand();
return bits;
}