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VideoCommon: Add vertex shader point and line expansion
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@ -222,9 +222,16 @@ struct VideoConfig final
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bool bSupportsSettingObjectNames = false;
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bool bSupportsPartialMultisampleResolve = false;
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bool bSupportsDynamicVertexLoader = false;
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bool bSupportsVSLinePointExpand = false;
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} backend_info;
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// Utility
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bool UseVSForLinePointExpand() const
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{
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if (!backend_info.bSupportsVSLinePointExpand)
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return false;
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return !backend_info.bSupportsGeometryShaders;
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}
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bool MultisamplingEnabled() const { return iMultisamples > 1; }
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bool ExclusiveFullscreenEnabled() const
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{
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