Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-22 22:49:42 +00:00
parent a32e29aaa5
commit 68f5cc1873
9 changed files with 89 additions and 44 deletions

View File

@ -306,8 +306,8 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
m_hWnd = CreateWindow(m_szClassName, title,
WS_CHILD,
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
parent, NULL, hInstance, NULL );
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
parent, NULL, hInstance, NULL);
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
}

View File

@ -134,7 +134,7 @@ FRAGMENTSHADER& GetOrCreateEncodingShader(u32 format)
void Init()
{
glGenFramebuffersEXT( 1, &s_texConvFrameBuffer);
glGenFramebuffersEXT(1, &s_texConvFrameBuffer);
glGenRenderbuffersEXT(1, &s_dstRenderBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
@ -153,7 +153,10 @@ void Shutdown()
{
glDeleteTextures(1, &s_srcTexture);
glDeleteRenderbuffersEXT(1, &s_dstRenderBuffer);
glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer);
glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer);
s_srcTexture = 0;
s_dstRenderBuffer = 0;
s_texConvFrameBuffer = 0;
}
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,