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When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting title names, but that didn't work for disc-based games, because there was no way to get the maker ID.
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@ -27,7 +27,9 @@ public:
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// Get a user friendly title name for a game ID.
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// This falls back to returning an empty string if none could be found.
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std::string GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
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std::string GetTitleName(u64 title_id) const;
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// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
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std::string GetChannelName(u64 title_id) const;
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// Get a description for a game ID (title name if available + game ID).
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std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
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