When NAND is damaged, show title names from save files

The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
This commit is contained in:
JosJuice
2017-11-02 17:34:04 +01:00
parent 5a6d90900e
commit 6902bbb696
5 changed files with 51 additions and 13 deletions

View File

@ -16,6 +16,7 @@
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -27,7 +28,10 @@
#include "Core/State.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/QtUtils/ActionHelper.h"
@ -557,10 +561,25 @@ void MenuBar::CheckNAND()
Core::TitleDatabase title_db;
for (const u64 title_id : result.titles_to_remove)
{
const std::string name = title_db.GetTitleName(title_id);
title_listings += !name.empty() ?
StringFromFormat("%s (%016" PRIx64 ")", name.c_str(), title_id) :
StringFromFormat("%016" PRIx64, title_id);
title_listings += StringFromFormat("%016" PRIx64, title_id);
const std::string database_name = title_db.GetChannelName(title_id);
if (!database_name.empty())
{
title_listings += " - " + database_name;
}
else
{
DiscIO::WiiSaveBanner banner(title_id);
if (banner.IsValid())
{
title_listings += " - " + banner.GetName();
const std::string description = banner.GetDescription();
if (!StripSpaces(description).empty())
title_listings += " - " + description;
}
}
title_listings += "\n";
}