Fix various warnings reported by clang

- mostly remove unused variables
- rename some generic JIT identifiers
This commit is contained in:
Tillmann Karras
2014-02-23 15:14:27 +01:00
parent a3508823de
commit 6914eca167
17 changed files with 37 additions and 54 deletions

View File

@ -109,7 +109,7 @@ bool BootCore(const std::string& _rFilename)
config_cache.bDSPHLE = StartUp.bDSPHLE;
config_cache.strBackend = StartUp.m_strVideoBackend;
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT;
config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
config_cache.bDSPThread = StartUp.bDSPThread;
config_cache.Volume = SConfig::GetInstance().m_Volume;
config_cache.sBackend = SConfig::GetInstance().sBackend;
@ -158,7 +158,7 @@ bool BootCore(const std::string& _rFilename)
}
if (game_ini.Get("DSP", "Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume))
config_cache.bSetVolume = true;
game_ini.Get("DSP", "EnableJIT", &SConfig::GetInstance().m_EnableJIT, SConfig::GetInstance().m_EnableJIT);
game_ini.Get("DSP", "EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT);
game_ini.Get("DSP", "Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
@ -223,7 +223,7 @@ bool BootCore(const std::string& _rFilename)
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
config_cache.bSetEXIDevice[0] = true;
@ -268,7 +268,7 @@ void Stop()
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
SConfig::GetInstance().sBackend = config_cache.sBackend;
SConfig::GetInstance().m_EnableJIT = config_cache.m_EnableJIT;
SConfig::GetInstance().m_DSPEnableJIT = config_cache.m_EnableJIT;
// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
if (config_cache.bSetFramelimit)