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Graphics: Clarify relationship between incompatible settings
Explicitly state that Manual Texture Sampling disables Anisotropic Filtering and that GPU Texture Decoding disables Arbitrary Mipmap Detection.
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@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions()
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static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
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"Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in "
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"performance gains in some scenarios, or on systems where the CPU is the "
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"bottleneck.<br><br>This option is incompatible with Arbitrary Mipmap Detection.<br><br>"
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"bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap Detection will be "
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"disabled.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
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"Uses a less accurate algorithm to calculate depth values.<br><br>Causes issues in a few "
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