Graphics: Clarify relationship between incompatible settings

Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
This commit is contained in:
Dentomologist
2024-09-10 10:44:22 -07:00
parent efc395f7f4
commit 694f2ee995
3 changed files with 9 additions and 8 deletions

View File

@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions()
static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.<br><br>This option is incompatible with Arbitrary Mipmap Detection.<br><br>"
"bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap Detection will be "
"disabled.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes issues in a few "