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Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
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commit
695a72c24c
@ -523,8 +523,8 @@ void Renderer::SetViewport()
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Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
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std::max(0.0f, std::min(1.0f, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f)),
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std::max(0.0f, std::min(1.0f, xfmem.viewport.farZ / 16777216.0f)));
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MathUtil::Clamp<float>(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f,
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MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f);
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D3D::context->RSSetViewports(1, &vp);
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}
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@ -1217,8 +1217,8 @@ void Renderer::SetViewport()
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float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
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float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
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float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
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float GLNear = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
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float GLFar = xfmem.viewport.farZ / 16777216.0f;
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float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f;
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float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
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if (Width < 0)
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{
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X += Width;
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@ -127,9 +127,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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float dx = vertexOffsetX + (float)(x - vertex0X);
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float dy = vertexOffsetY + (float)(y - vertex0Y);
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s32 z = (s32)ZSlope.GetValue(dx, dy);
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if (z < 0 || z > 0x00ffffff)
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return;
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s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
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if (!BoundingBox::active && bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
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{
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@ -96,8 +96,8 @@ void PixelShaderManager::SetConstants()
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if (s_bViewPortChanged)
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{
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constants.zbias[1][0] = static_cast<u32>(xfmem.viewport.farZ);
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constants.zbias[1][1] = static_cast<u32>(xfmem.viewport.zRange);
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constants.zbias[1][0] = MathUtil::Clamp<u32>((u32)xfmem.viewport.farZ, 0, 0xFFFFFF);
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constants.zbias[1][1] = MathUtil::Clamp<u32>((u32)xfmem.viewport.zRange, 0, 0xFFFFFF);
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dirty = true;
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s_bViewPortChanged = false;
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}
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