Remove long-rotted vestiges of SDL video output.

Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-16 19:17:35 +00:00
parent aa998896ac
commit 697480f5cc
9 changed files with 22 additions and 25 deletions

View File

@ -45,10 +45,6 @@
#include <X11/keysym.h>
#include "Thread.h"
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(__APPLE__)
#include <GL/glew.h>
#include "cocoaGL.h"

View File

@ -28,7 +28,7 @@ files = [
linkFlags = [
]
libs = [
'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()

View File

@ -47,9 +47,6 @@
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#else
#include <GL/glew.h>
#endif // end USE_WX

View File

@ -39,7 +39,7 @@ files = [
linkFlags = [
]
libs = [
'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()

View File

@ -19,12 +19,15 @@ files = [
'WiimoteNew.cpp'
]
libs = [ 'inputcommon', 'common', 'SDL' ]
cxxflags = [ ]
libs = [ 'inputcommon', 'common']
if sys.platform == 'win32' or sys.platform == 'linux2':
libs += [ 'SDL' ]
if wiinewenv['HAVE_WX']:
libs = [ 'inputuicommon' ] + libs
libs += [ 'inputuicommon' ]
files += [ 'WiimoteConfigDiag.cpp' ]
if wiinewenv['HAVE_WIIUSE']: