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Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. (Still globally enabled for the legacy Wiimote plugin.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -45,10 +45,6 @@
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#include <X11/keysym.h>
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#include "Thread.h"
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#elif defined(__APPLE__)
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#include <GL/glew.h>
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#include "cocoaGL.h"
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@ -28,7 +28,7 @@ files = [
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linkFlags = [
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]
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libs = [
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'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
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'videocommon', 'GLEW', 'SOIL', 'common'
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]
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gfxenv = env.Clone()
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