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VideoCommon: support dynamically updating game mods at runtime
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@ -9,10 +9,12 @@
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
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#include "VideoCommon/VideoCommon.h"
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// Log in two categories, and save three other options in the same byte
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@ -112,6 +114,7 @@ struct VideoConfig final
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bool bEnableGPUTextureDecoding = false;
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int iBitrateKbps = 0;
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bool bGraphicMods = false;
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std::optional<GraphicsModGroupConfig> graphics_mod_config;
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// Hacks
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bool bEFBAccessEnable = false;
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