Vulkan: Clamp framebuffer resolve rectangle to texture size

This is invalid and was causing the NVIDIA driver to throw an error.
This commit is contained in:
Stenzek
2017-04-15 19:55:32 +10:00
parent eef7b6cf7a
commit 69b0a31938
5 changed files with 32 additions and 7 deletions

View File

@ -96,11 +96,14 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_widt
FramebufferManager::GetInstance()->FlushEFBPokes();
// MSAA case where we need to resolve first.
// TODO: Do in one pass.
// An out-of-bounds source region is valid here, and fine for the draw (since it is converted
// to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
{static_cast<u32>(scaled_src_rect.GetWidth()),
static_cast<u32>(scaled_src_rect.GetHeight())}};
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
FramebufferManager::GetInstance()->GetEFBHeight());
Texture2D* src_texture;
if (is_depth_copy)
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
@ -465,10 +468,14 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
StateTracker::GetInstance()->EndRenderPass();
// Transition EFB to shader resource before binding
// Transition EFB to shader resource before binding.
// An out-of-bounds source region is valid here, and fine for the draw (since it is converted
// to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
{static_cast<u32>(scaled_src_rect.GetWidth()),
static_cast<u32>(scaled_src_rect.GetHeight())}};
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
FramebufferManager::GetInstance()->GetEFBHeight());
Texture2D* src_texture;
if (is_depth_copy)
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);