WiimoteEmu: Remove redundant Matrix library and use the one in Common.

This commit is contained in:
Jordan Woyak
2019-01-29 17:12:06 -06:00
parent b9a00a40a9
commit 69b617ce76
8 changed files with 71 additions and 204 deletions

View File

@ -4,10 +4,12 @@
#include "Common/Matrix.h"
#include <cmath>
#include <algorithm>
#include <cmath>
inline void MatrixMul(int n, const float* a, const float* b, float* result)
namespace
{
void MatrixMul(int n, const float* a, const float* b, float* result)
{
for (int i = 0; i < n; ++i)
{
@ -22,7 +24,10 @@ inline void MatrixMul(int n, const float* a, const float* b, float* result)
}
}
}
} // namespace
namespace Common
{
Matrix33 Matrix33::Identity()
{
Matrix33 mtx = {};
@ -34,8 +39,8 @@ Matrix33 Matrix33::Identity()
Matrix33 Matrix33::RotateX(float rad)
{
float s = sin(rad);
float c = cos(rad);
const float s = sin(rad);
const float c = cos(rad);
Matrix33 mtx = {};
mtx.data[0] = 1;
mtx.data[4] = c;
@ -47,8 +52,8 @@ Matrix33 Matrix33::RotateX(float rad)
Matrix33 Matrix33::RotateY(float rad)
{
float s = sin(rad);
float c = cos(rad);
const float s = sin(rad);
const float c = cos(rad);
Matrix33 mtx = {};
mtx.data[0] = c;
mtx.data[2] = s;
@ -60,8 +65,8 @@ Matrix33 Matrix33::RotateY(float rad)
Matrix33 Matrix33::RotateZ(float rad)
{
float s = sin(rad);
float c = cos(rad);
const float s = sin(rad);
const float c = cos(rad);
Matrix33 mtx = {};
mtx.data[0] = c;
mtx.data[1] = -s;
@ -128,10 +133,10 @@ Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
return mtx;
}
Matrix44 Matrix44::FromArray(const float mtxArray[16])
Matrix44 Matrix44::FromArray(const std::array<float, 16>& arr)
{
Matrix44 mtx;
std::copy_n(mtxArray, 16, std::begin(mtx.data));
mtx.data = arr;
return mtx;
}
@ -140,7 +145,7 @@ Matrix44 Matrix44::Translate(const Vec3& vec)
Matrix44 mtx = Matrix44::Identity();
mtx.data[3] = vec.x;
mtx.data[7] = vec.y;
mtx.data[11] = vec.y;
mtx.data[11] = vec.z;
return mtx;
}
@ -152,7 +157,8 @@ Matrix44 Matrix44::Shear(const float a, const float b)
return mtx;
}
void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result)
{
MatrixMul(4, a.data.data(), b.data.data(), result.data.data());
MatrixMul(4, a.data.data(), b.data.data(), result->data.data());
}
} // namespace Common

View File

@ -9,11 +9,21 @@
// Tiny matrix/vector library.
// Used for things like Free-Look in the gfx backend.
namespace Common
{
union Vec3
{
Vec3() {}
Vec3() = default;
Vec3(float _x, float _y, float _z) : data{_x, _y, _z} {}
Vec3& operator+=(const Vec3& rhs)
{
x += rhs.x;
y += rhs.y;
z += rhs.z;
return *this;
}
std::array<float, 3> data = {};
struct
@ -24,6 +34,11 @@ union Vec3
};
};
inline Vec3 operator+(Vec3 lhs, const Vec3& rhs)
{
return lhs += rhs;
}
class Matrix33
{
public:
@ -66,16 +81,16 @@ class Matrix44
public:
static Matrix44 Identity();
static Matrix44 FromMatrix33(const Matrix33& m33);
static Matrix44 FromArray(const float mtxArray[16]);
static Matrix44 FromArray(const std::array<float, 16>& arr);
static Matrix44 Translate(const Vec3& vec);
static Matrix44 Shear(const float a, const float b = 0);
static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result);
Matrix44& operator*=(const Matrix44& rhs)
{
Multiply(Matrix44(*this), rhs, *this);
Multiply(Matrix44(*this), rhs, this);
return *this;
}
@ -85,4 +100,5 @@ public:
inline Matrix44 operator*(Matrix44 lhs, const Matrix44& rhs)
{
return lhs *= rhs;
}
}
} // namespace Common