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WiimoteEmu: Remove redundant Matrix library and use the one in Common.
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@ -4,10 +4,12 @@
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#include "Common/Matrix.h"
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#include <cmath>
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#include <algorithm>
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#include <cmath>
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inline void MatrixMul(int n, const float* a, const float* b, float* result)
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namespace
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{
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void MatrixMul(int n, const float* a, const float* b, float* result)
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{
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for (int i = 0; i < n; ++i)
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{
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@ -22,7 +24,10 @@ inline void MatrixMul(int n, const float* a, const float* b, float* result)
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}
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}
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}
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} // namespace
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namespace Common
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{
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Matrix33 Matrix33::Identity()
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{
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Matrix33 mtx = {};
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@ -34,8 +39,8 @@ Matrix33 Matrix33::Identity()
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Matrix33 Matrix33::RotateX(float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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const float s = sin(rad);
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const float c = cos(rad);
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Matrix33 mtx = {};
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mtx.data[0] = 1;
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mtx.data[4] = c;
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@ -47,8 +52,8 @@ Matrix33 Matrix33::RotateX(float rad)
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Matrix33 Matrix33::RotateY(float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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const float s = sin(rad);
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const float c = cos(rad);
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Matrix33 mtx = {};
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mtx.data[0] = c;
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mtx.data[2] = s;
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@ -60,8 +65,8 @@ Matrix33 Matrix33::RotateY(float rad)
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Matrix33 Matrix33::RotateZ(float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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const float s = sin(rad);
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const float c = cos(rad);
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Matrix33 mtx = {};
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mtx.data[0] = c;
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mtx.data[1] = -s;
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@ -128,10 +133,10 @@ Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
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return mtx;
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}
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Matrix44 Matrix44::FromArray(const float mtxArray[16])
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Matrix44 Matrix44::FromArray(const std::array<float, 16>& arr)
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{
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Matrix44 mtx;
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std::copy_n(mtxArray, 16, std::begin(mtx.data));
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mtx.data = arr;
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return mtx;
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}
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@ -140,7 +145,7 @@ Matrix44 Matrix44::Translate(const Vec3& vec)
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Matrix44 mtx = Matrix44::Identity();
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mtx.data[3] = vec.x;
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mtx.data[7] = vec.y;
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mtx.data[11] = vec.y;
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mtx.data[11] = vec.z;
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return mtx;
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}
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@ -152,7 +157,8 @@ Matrix44 Matrix44::Shear(const float a, const float b)
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return mtx;
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}
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void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
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void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result)
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{
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MatrixMul(4, a.data.data(), b.data.data(), result.data.data());
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MatrixMul(4, a.data.data(), b.data.data(), result->data.data());
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}
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} // namespace Common
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@ -9,11 +9,21 @@
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// Tiny matrix/vector library.
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// Used for things like Free-Look in the gfx backend.
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namespace Common
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{
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union Vec3
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{
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Vec3() {}
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Vec3() = default;
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Vec3(float _x, float _y, float _z) : data{_x, _y, _z} {}
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Vec3& operator+=(const Vec3& rhs)
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{
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x += rhs.x;
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y += rhs.y;
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z += rhs.z;
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return *this;
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}
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std::array<float, 3> data = {};
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struct
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@ -24,6 +34,11 @@ union Vec3
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};
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};
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inline Vec3 operator+(Vec3 lhs, const Vec3& rhs)
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{
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return lhs += rhs;
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}
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class Matrix33
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{
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public:
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@ -66,16 +81,16 @@ class Matrix44
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public:
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static Matrix44 Identity();
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static Matrix44 FromMatrix33(const Matrix33& m33);
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static Matrix44 FromArray(const float mtxArray[16]);
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static Matrix44 FromArray(const std::array<float, 16>& arr);
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static Matrix44 Translate(const Vec3& vec);
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static Matrix44 Shear(const float a, const float b = 0);
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static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
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static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result);
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Matrix44& operator*=(const Matrix44& rhs)
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{
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Multiply(Matrix44(*this), rhs, *this);
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Multiply(Matrix44(*this), rhs, this);
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return *this;
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}
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@ -85,4 +100,5 @@ public:
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inline Matrix44 operator*(Matrix44 lhs, const Matrix44& rhs)
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{
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return lhs *= rhs;
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}
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}
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} // namespace Common
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